Posts Tagged ‘Osric

03
Feb
23

….”Friday’s Mystery Meat”….Magic Doors….”Or, how the hell did we end up here….???”

~ Attention, here’s an update on tonight’s dinner. It was veal, I repeat, veal. The winner of tonight’s mystery meat contest is Jeffrey Corbin who guessed “some kind of beef.”~

I needed to draw some magic doors for my game. The party encountered the first door, in some long forgotten crypts under the sewers of Deepfall (See the last Mystery Meat Post, it’s the magically locked secret door in the upper left corner). At the time I had no idea what was behind the door, only that it magically locked and could only be opened with a key. I contemplated this after the session, and came up with the idea that behind each door is a teleport room, There will be three doors, and four keys. (The plain black and white door is for you to color and use anyway you want) Each key will be a circular iron disk, inlaid with brass and gems, they fit into the small circle in the center of the doors. Here is a rough idea of what the keys will look like (Just a concept drawing, still need to make it look cooler and more magical). Here is the link to the Magic Doors PDF.

The example above is the blue key for the blue door (The blue triangle at the top of the door is the door color). The blue gem in the middle matches the door, and the red gems signify what room it goes to. It will only fit into the blue door, and it will only turn counter clockwise rotating the outer circle of small triangles until the red triangle is at the top of the center circle, it then clicks into place. The door slowly opens up into a 20′ x 20′ room bathed is a dim red glow. Once the key is removed doors begin to slowly close, anyone inside is teleported to the red room, with the red door. Each room only teleports to another single room, IE: The Blue door always teleports to the red room/red door. The Red door always teleports to the yellow room/yellow door. The Yellow door always teleports to the blue room/blue door.

The forth key will look eactly the same as the other keys, except the four gems will all be black, this key will fit into any door, and will transport to any of the other rooms, depending on which triangle is rotated to the top of the circle.

I just had an idea for a forth door, that can only be opened with the black key, and it teleports to a different room altogether, like to the hellish depths of the Crimson Abby. I will let you know how it all works out, once the party finds the first key. I will also post the final version of the keys, once I have a design I like. As always enjoy, and Happy Friday to everyone out there.

NOTE: These were designed for myself to print out onto cardstock, cut out and hand to the party as they discover each door or key, I am just geeky that way with my playstyle. I love to pass around handouts, and when possible some type of physical representation of things like this, helps immerse the players a little more in my humble opinion.

20
Jan
23

….”Friday’s Mystery Meat”….An encounter from last week’s Game.

~ Attention. Here’s an update on tonight’s dinner. It was veal. I repeat, veal. The winner of tonight’s mystery meat contest is Jeffrey Corbin who guessed “some kind of beef.”~

I felt the need to post something, and figured I would start posting “Fridaqy Mystery Meat” posts again. These posts are just for anything I feel like sharing, and or showing off.

This week’s is a small map / encounter straight out of my campaign notebook. The party is currently tracking down a mysterious force that almost broke through a strong magical door under Odyssious’s wizard tower (An NPC). Odyssious was drained trying to keep the force from breaking through the door. He called on the party to help find out what it was that almost broke through from the sewers into his tower. Being a strong ally of the party, and Marvollo the party’s wizard in particular, this was a no brainer for them.

After their first encounter in the sewers vs. some ratmen and a large rat ogre, they found a secret door that lead down some very old stairs. This was the encounter straight out of my DM’s notebook, just a picture, unedited, in all it’s ugly, messy glory. The stats and to hit numbers I use from AD&D / Osric. The centipede stats are from AD&D, I need to update it with Osric stats (Which are usually exactly the same, but once in awhile I find differences.) For example in AD&D a level one and level two fighter use the same to hit numbers, in Osric a level one fighter might hit on say a 14, while a level two hits on a 13. The orange highlighted line is what the corpse needs to hit the AC’s listed above it. The blue and green highlighted lines are what my group’s characters need to hit the animated corpse. It’s a way for me to keep all the info I need to run the encounter right there on the same page.




Village Morph Dice

Dyson’s Delves

Heros and Other Worlds

Zak S. Vornheim

About this blog

    This blog came into being after I discovered the OSR blog scene. I was inspired by Dyson Logos and his blog, specifically his geomorph project. Check out his awesome work: "Dyson's Dodecahedron" The style and the simple elegance of his 10 x 10 squares put me on a mapping roll. I have blatently (...and respectfully) emulated his style and now have pages upon pages of geomorphs. Along with more location specific maps in that same style.

   My intent for this blog is for it to be more than just maps and geomorphs. However, for now, I'm just enjoying this burst of creativity inspired by Dyson and the entire OSR community.

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