So I colored the final key, door, and standee doors. The doors and keys make great player handouts, (at least for my game they do). The new black key is the only key that works on the black door, and will teleport the adventures to somewhere very, very dangerous or back to the starting black door/room. It is also the only key that will work on all the other doors, all the regular keys only go to the next teleport room. The yellow key/door teleports to the blue room/door. The blue key/door teleports to the red room/door. The red key/door teleports to the yellow room/door. The black door only goes to a very dangerous place, or back to it’s starting location. As always enjoy.
Posts Tagged ‘Deepfall Campaign
I finally finished the magic teleport room door keys and I really like how they turned out. Just used some chaos runes from an earlier post, and added them to the outside rim of the keys. Then printed out the balck and white copy and colored them with my alcohol markers. I think I first started experimenting with these “Master’s Touch” alcohol markers last summer. I get them at my local Hobby Lobby, normally they cost like $6.00 per marker, but they are on sale a lot for 50% off, so I buy them then.
I like these pens a lot. One end is a brush tip, the other is a regular marker tip. I have yet to ever actually use the regular tips. I enjoy the control I get with the brush tip, it’s almost like painting with a very fine brush, lots of control. They do have a tendency to bleed however, so I am very mindful of that when I use them. I feel like a kid again, just trying to stay in the lines of a coloring book.
Here is a link to the PDF of these Magic Keys.
Ok, I drew these magic doors for my campaign, to be used as printed hand outs. I realized I could resize them to make door standees two inches wide to fit a standard 1″=5′ grid / tile system. So I did, and here they are in Black and White, for you to download and use. Here is the link to the Standee Magic Doors PDF file. As always, enjoy and have a great weekend everyone.

~ Attention, here’s an update on tonight’s dinner. It was veal, I repeat, veal. The winner of tonight’s mystery meat contest is Jeffrey Corbin who guessed “some kind of beef.”~
I needed to draw some magic doors for my game. The party encountered the first door, in some long forgotten crypts under the sewers of Deepfall (See the last Mystery Meat Post, it’s the magically locked secret door in the upper left corner). At the time I had no idea what was behind the door, only that it magically locked and could only be opened with a key. I contemplated this after the session, and came up with the idea that behind each door is a teleport room, There will be three doors, and four keys. (The plain black and white door is for you to color and use anyway you want) Each key will be a circular iron disk, inlaid with brass and gems, they fit into the small circle in the center of the doors. Here is a rough idea of what the keys will look like (Just a concept drawing, still need to make it look cooler and more magical). Here is the link to the Magic Doors PDF.
The example above is the blue key for the blue door (The blue triangle at the top of the door is the door color). The blue gem in the middle matches the door, and the red gems signify what room it goes to. It will only fit into the blue door, and it will only turn counter clockwise rotating the outer circle of small triangles until the red triangle is at the top of the center circle, it then clicks into place. The door slowly opens up into a 20′ x 20′ room bathed is a dim red glow. Once the key is removed doors begin to slowly close, anyone inside is teleported to the red room, with the red door. Each room only teleports to another single room, IE: The Blue door always teleports to the red room/red door. The Red door always teleports to the yellow room/yellow door. The Yellow door always teleports to the blue room/blue door.
The forth key will look eactly the same as the other keys, except the four gems will all be black, this key will fit into any door, and will transport to any of the other rooms, depending on which triangle is rotated to the top of the circle.
I just had an idea for a forth door, that can only be opened with the black key, and it teleports to a different room altogether, like to the hellish depths of the Crimson Abby. I will let you know how it all works out, once the party finds the first key. I will also post the final version of the keys, once I have a design I like. As always enjoy, and Happy Friday to everyone out there.
NOTE: These were designed for myself to print out onto cardstock, cut out and hand to the party as they discover each door or key, I am just geeky that way with my playstyle. I love to pass around handouts, and when possible some type of physical representation of things like this, helps immerse the players a little more in my humble opinion.

~ Attention. Here’s an update on tonight’s dinner. It was veal. I repeat, veal. The winner of tonight’s mystery meat contest is Jeffrey Corbin who guessed “some kind of beef.”~
I felt the need to post something, and figured I would start posting “Fridaqy Mystery Meat” posts again. These posts are just for anything I feel like sharing, and or showing off.
This week’s is a small map / encounter straight out of my campaign notebook. The party is currently tracking down a mysterious force that almost broke through a strong magical door under Odyssious’s wizard tower (An NPC). Odyssious was drained trying to keep the force from breaking through the door. He called on the party to help find out what it was that almost broke through from the sewers into his tower. Being a strong ally of the party, and Marvollo the party’s wizard in particular, this was a no brainer for them.
After their first encounter in the sewers vs. some ratmen and a large rat ogre, they found a secret door that lead down some very old stairs. This was the encounter straight out of my DM’s notebook, just a picture, unedited, in all it’s ugly, messy glory. The stats and to hit numbers I use from AD&D / Osric. The centipede stats are from AD&D, I need to update it with Osric stats (Which are usually exactly the same, but once in awhile I find differences.) For example in AD&D a level one and level two fighter use the same to hit numbers, in Osric a level one fighter might hit on say a 14, while a level two hits on a 13. The orange highlighted line is what the corpse needs to hit the AC’s listed above it. The blue and green highlighted lines are what my group’s characters need to hit the animated corpse. It’s a way for me to keep all the info I need to run the encounter right there on the same page.

Some more Sewer Tiles
I scanned in some more of the sewer tiles I made this weekend. I cut them out and glued them to some black foamboard, then cut those out. It was a lot faster than actually drawing them in the first place. Now I can just print them out, instead of spending all that time drawing them. I will be adding some “flats” wooden bridges, doors, barrels, crates, etc. then combine them all into a single PDF you all can download and print for yourselves. Enjoy!
