Archive for the 'OSR' Category

20
May
22

My Campaign HEX Maps with Experimental Color….

Ok, I am not proud of these two maps. I drew them a few months ago for my campaign. I needed them to run it, I wasn’t sure which way the party would head so I drew two of them. (They ended up going to the Old Fishing Village on the Tucketville Map, in search of Bob the Halfling. He is the son of Alfredo Fogwind, a member of the Raven’s Loft Gentleman’s Club in Sledgemoor. It was a test to see if they were qualified enough to go on the Slith Expedition that the Gentleman’s club is funding, they did in fact rescue Bob, and were hired for the expedition.) See the Expedition Notice below.

So as far as the hex maps go, I did them in my normal black and white line drawings, down and dirty and quick. I needed them for the game. I am not very happy with them because, there is not much detail, not enough interesting locales, the Guargant Swamp Trees are way, way, way out of scale…(One Tree Per Hex would be about the correct scale for them, as 1 Hex=1.4 Miles.) After I finish drawing them, I felt like experimenting with color, so I pulled out my big box of Crayola Colored Pencils and had fun coloring them. I am a perfectionist, so I will be re-doing these maps in the future. Normally I would not post something that is not good enough (in my opinion). I just said WTF, they are not perfect, but they are kind of pretty so I decided to post them as is. I am trying to shrug off that damned perfectionism. Perfectionism just slows you down, does no one any good, and leads to weeks, months, or (In my case) years between blog posts…..LOL….!!!! So here goes, enjoy!

The Raven’s Loft Gentleman’s Club Expedition Notice. Went on the “Adventurer’s Wanted Bulletin Board” But that is for another Post…..and it’s pretty cool…!!!
The Sledgemoor Tucketville Hex Map, with the the Guargant Swamp Trees that are way, way, way, way, way too big.
The Sledgemoor Ruins of Slith Map.

SIDE NOTE: In the previous campaign session, the party had just arrived in Trollshire. After all the various hijinks that ensued, they found the “Adventurer’s Wanted Bulletin Board” at Uncle Salty’s Tavern and Inn. As a DM I had them pick the next session’s adventure from said bulletin board, which the did. Then, when this session started, they totally ignored it and chose the “Expedition Notice” instead. I was totally unprepared for that one, but I had a printed copy of my “Moldvay Random Dungeon Experiment” which I had printed out days before. I had printed that copy thinking I might expand on it to post here, and I had it in with all my prepared adventure notes. It was my lifesaver that session!!!! (That’s why they had to rescue Bob, the halfling, it was all I had with me to use.)

The joys of running a sandbox campaign…..!!!!

15
May
22

Red Cap and The Haunted Tower: A peek into my own DM Notebook…!!!

Many, many years ago I bought a copy of Brian Froud’s book “Faeries”. One particular image stood out for me, along with his short backstory and that was Red Cap. I totally loved the concept of a hard core goblin regularly soaking his hat in human blood.

REDCAP is one of the most evil of the old border goblins. He lives in old ruined towers and castles, particularly those with a history of wickedness. He re-dies his red cap in human blood. Image from Brian Froud’s book “Faeries”

This image and the concept stewed inside my brain for years. In my current campaign I finally created Redcap, his minions Bladze, Stinger, and Chopper. Gave him two Dire Wolves, Chomper and Ripper. He became a reoccurring villain in the campaign. He harassed the characters several times over the course of several sessions. They totally hated him, they tracked him down to his lair in the haunted tower, where over the course of another two sessions they managed to finally kill him and his minions. I am sharing some images of the miniatures I used, along with my actual notes and maps of the first three levels of his lair as written in my DM notebook, warts and all.

Redcap and his minions, Bladze, Stinger, and Chopper. Miniatures are from Reaper Miniatures, hand painted by me, many years ago.
Chomper and Ripper, Redcap’s pet Dire Wolves. Reaper Miniatures painted last year by me.
A handful of Redcap’s Goblin Hordes (I have a lot of these that I used)! Games Workshop miniatures, painted like 20 years ago by me.
The Haunted Tower – Redcap’s Lair: Actual pages of my DM notebook for this adventure. I use a mash-up of old Holmes Bluebook rules with Advanced D&D rulebooks. (That and I make up a lot of shit as I go, so don’t get weird or butt hurt on me and my stats/rules)
Next Pages
Level 2
Next Pages
Level 3 and rules on the “Pit”
Next pages
Last page (I Think) for Level 3

Level 4 is the Big Happy Spikey Fun Ball maze, Level 5 is the caverns where Redcap makes his final stand against the party. I may post those up here on the blog at a later time, or maybe I should just type all this up and publish it as a PDF on RPG Drivethru sometime? What do you kids think? Would anyone in their right mind, actually pay for an adventure module like this? Comment and let me know what you think.

The doorway to the “Big Happy Spikey Fun Ball” Maze.
“Big Happy Spikey Fun Ball” Miniature from Privateer Press, painted by me.
08
Aug
19

…..A DYI Drop Table…..

I created this little DIY dice drop table last year, works well if you put it inside a game box lid, (keeps the dice from bouncing all over). You can fill out one for certain types of monsters, dungeon levels, or outdoor terrain areas. I don’t know if it is cheating or not, but I drew out the weapons larger on paper, then scanned them, reduced the image sizes and then cut and pasted them into the table. The label banners, I drew them up separate, until I liked them, then pasted them in as well. It was a fun exercise, and I hope you get to try them out. Email me a copy of any that you fill out, and I will post them here. In a pinch it could also serve as a quick battle mat although the squares are only 3/4 of inch when printed out as a PDF.  Just Click on the image below to download the PDF Version. Have fun with it and enjoy!

 

Here is an example of a filled out Dice Drop Table:

 

 

22
May
19

…..DungeonMorphs Revenge KickStarter, only 35 Hours Left Now…..

Once again, I am privileged to be apart of the Dungeonmorph Revenge Dice Kickstarter. There are only 35 hours left to go now, and last I checked we were up to just over 24k, so the project is funded. This time we have the battlemat style cards, as well as the great dice and regular cards. Check it out and pick up some awesome dice, cards, and the new battlemats.

15
May
19

….”The Fantasy Trip Character Sheets” or “What does one post when they haven’t posted anything in 5 years”…….

It’s been way too long since I posted on this blog, time to fire it up again. Why did I stop posting here, I have no idea, but mostly I think I just got lazy. So anyways enough about that.

I found a really solid gaming group last spring, and for the first few months I did not have to DM. We played 5th edition and get together every Tuesday night. We have five regular players (including me) and four or five others that pop in and out. Then Kyle (Our DM) asked me to start up a campaign so he could play once in awhile. I told them we would go old school, using a mish-mash of the Holmes Blue Book and AD&D. They all originally started playing with the 4th edition I guess, so they really had no idea what to expect. I created a sandbox campaign and had them create characters (2 for each player in the beginning as I knew some would die, and they did). Turns out they really enjoy the old style rules and my campaign has been going strong ever since. I will be posting more on that in some later posts.

Today I am just posting some TFT (The Fantasy Trip) character sheets, I got the new boxed set from Steve Jackson Games Kickstarter. I remember seeing the game in the late 70’s early 80’s and I always thought it looked fun, but I never got a copy back then. I eventually picked up some original copies of Melee and Wizard on Ebay, but still had never played it. Once I received my new set, I was so happy to see the reverse side of the Mega Hexes were drawn by Dyson, that was a very cool surprise. Kudos Dyson! I brought the game to our group, and we gave it try. I just have to say WOW, we had so much fun, we play it quite regularly now. It’s fast, quick, and deadly perfect for winding done after a good session of D&D or those nights when not everyone can make it. We’ve had battles between Highlanders and Romans, Fighters and Orcs, Wizards battles, it’s a lot of fun to get creative with. I was inspired to make up my own character cards so here it is, the health boxes on the bottom are Dyson’s style of boxes, I copied his style, but I got his permission to post this first.  Click this link for a full sheet of for full PDF sheet of five cards for your own personal use, just print and cut them apart: Full Sheet 3×5 Cards

Our group like these cards more than ones in the game, and I have started on a new improved version as well. Enjoy.

 

21
Nov
14

….”Friday’s Mystery Meat”….Some More Village w/ River Morphs….

~ Attention. Here’s an update on tonight’s dinner. It was veal. I repeat, veal. The winner of tonight’s mystery meat contest is Jeffrey Corbin who guessed “some kind of beef.”~

    Welcome again to this weeks edition of “Friday’s Mystery Meat”, I have been very busy  with the Village-City Dungeonmorph Dice project. Since, I don’t have any of my new stuff scanned and ready for this today,  I have this set of village geomorphs with rivers that was an earlier test run for the Dungeonmorph Dice project, since it looks like they will not be used at all on the new dice, I thought I would just share them here. If they ever do get used, well I guess you seen them here first. Joe Wetzel has posted several pages of the village-city geomorph designs on the Kickstarter page, some of my original ones along with the ones I converted to the hand drawn style. Go check them out if you haven’t yet. Anyways hope you all have a great weekend. Click on the image below for the PDF. As always enjoy!!

Village-River-2sm

07
Nov
14

….”Friday’s Mystery Meat”….Village Geomorphs w/ Rivers….

~ Attention. Here’s an update on tonight’s dinner. It was veal. I repeat, veal. The winner of tonight’s mystery meat contest is Jeffrey Corbin who guessed “some kind of beef.”~

Well, I somehow broke one of the pins to my USB connection on my printer/scanner…Damn!!! Even though it is a wireless device as well, I can not get the wireless part to work right now. In the past when it lost the wireless connection I would have to reload the drivers and the software using the USB cable to get the wireless functionality back. It was always such a hassle, I just quit using the wireless capability. Last night I spent a couple of hours working on it, I could see it on my laptop, but without the USB connection I could not get the driver to install properly for some dumb-ass reason. So I gave up for now, I will probably just have to buy a new one soon. Hell if I could just open the case (which I see no way of doing with out seriously breaking it apart) I could just solder a new USB connector onto the circuit board…problem solved. The good news is I can adjust some settings on a scanner at work so I can scan my stuff in until I get a new one, the bad news is I just spent $60 on new printer cartridges for the damned thing. Such is life, and if that is the worst thing that happened to me this week…then life is still pretty damned good.

I told you all this, because I wanted to post something else for this week’s “Friday Mystery Meat” but I could not scan it. So instead, I have this set of village geomorphs with a river, I really like how these turned out…and I have another set of these done as well. I created these for the new Village and City sets of Dungeonmorph Dice that Joe Wetzel started on Kickstarter, but we’re not sure we will be making a set of dice with rivers this time around. The first two drawings are just concept drawings for river geomorphs, I did them just to get my head wrapped around the best way to make rivers flow on geomorphs. Besides that I had a lot of fun drawing these, if anyone wants the PDF’s for these let me know and I will link them up. I am not sure if they would be of any use for gaming but I do love how the second one looks for some odd reason…it was just fun for me.

First drawing of River Geomorphs Concepts: This one I do not like so much.

 Village-River-Morphs-Concept-1

Second Concept Drawing of River Geomorph concepts: This one I like so much more, its much more organic, and for what it’s worth….I really enjoyed drawing this….!!!!

Village-River-Morphs-Concept-2

 And finally here are the Village with Rivers Geomorphs, click on the image for a full page PDF. As always, Enjoy!

Village-River-Geomorphs

05
Nov
14

….Megamorph-4….Something Different….

This Megamorph was totally inspired by the first (or was it the second one..?) Hobbit movie, the scene when they are running through the goblin caves on all the rickety wooden platforms. In my mind when I started this, it seemed like it would be really awesome, but it did not turn out that way in my humble opinion. After some trial runs at drawing the wooden bridges/pathways I found a great way to depict them….which I plan to share in the future. But the combination of the wood bridges with the style in which I do my crevasses just gets too damned busy and doesn’t work for me visually. I can see that they would look really great over some water or less busy spaces, just not so much with my crevasse style. Even though the final drawing doesn’t work for me so much, it was really a lot of fun to draw, and is sort fun to look at. If anyone has any suggestions on how to make it work better with my style of crevasses (Which I like too much to ever change) please let me know. One idea I have had is to keep them more at right angles to the cliff faces, to break up the lines a bit more. Anyway, let me know what you all think.

Click on the image for a full page PDF, and as always enjoy!

MegaMorph-4

24
Oct
14

Friday’s….”Mystery Meat”……MegaMorphs, Finally back at it again….!!

~ Attention. Here’s an update on tonight’s dinner. It was veal. I repeat, veal. The winner of tonight’s mystery meat contest is Jeffrey Corbin who guessed “some kind of beef.”~

     It’s been a very, very long time since I posted anything here, lets face it, I just suck at blogging. That being said, I have still been drawing, still creating….I haven’t quit. Between two jobs, 3 kids (two of which are in college now and my baby is now a junior in High School) throw in my 53 pounds of tail wagging dumb-ass named Sierra and voila, I have just been very busy for awhile now. I am also working on a new project that will be announced in the near future. Enough about that, I took the whole geomorph concept a little further, with megamorphs. These are very large geomorphs that can be used with the standard 10 x 10 ones. I have done this before on a smaller scale Here. These new ones are just larger, more room for me to play with, and less predictability for players who may have gotten used to standard geomorphs. Here is my first one, just some large long hallways, with some caves underneath. I am not sure what the hell I was thinking when I put a trap in the middle of the main hallway! Must have seemed like a good idea at the time….oh well!

Update: Chakat Firepaw, had this to say about my random-ass trap in the middle of the main hallway. I really loved his take on it so I am updating the post with it. Many Thanks to Firepaw for this!

Quoting Chakat Firepaw:

     “Presuming that the trap was intentionally placed, and does not represent a weak spot in the floor, I can see a reason for it:

It was intended, first and foremost, as a secret access to the cave below. At some point it was re-purposed to serve as a trap either to specifically target something like a ceremonial procession or on the basis of a badly placed trap still being better than no trap.”

For a full page PDF of this just click on the image. As always, Enjoy!!

MegaMorph-1

12
Jun
13

The Hidden Tomb of Slaggoth The Necromancer by Nick Whelan

    Awhile back I posted a map, The Hidden Tomb of Slaggoth the Necromancer, Nick Whelan at Paper and Pencils contacted me and asked if he could write up a module for it.  Like everything I post here, it’s free to be used by anyone so long as I get the credit for it.  We emailed back and forth, but this is totally his work, all I did was draw the map that inspired him. Nick and his cohorts did a great job putting it all together.  It was a lot fun getting the rough drafts as he worked on it, seeing the artwork added to it as it progressed.  It is absolutely fascinating for me to see what someone else does with one of my maps. I love the cover art, and there is a picture of the rope bridge on page 7 that was a perfect match to what I saw in my mind when I drew it on the map.   Nick wanted me to post his module here as well, so click this link to download it.  It’s free, and I’d love to hear what anyone thinks of it.  Great Job Nick, I look forward to seeing more of your work.

Slaggoth Cover




Village Morph Dice

Dyson’s Delves

Heros and Other Worlds

Zak S. Vornheim

About this blog

    This blog came into being after I discovered the OSR blog scene. I was inspired by Dyson Logos and his blog, specifically his geomorph project. Check out his awesome work: "Dyson's Dodecahedron" The style and the simple elegance of his 10 x 10 squares put me on a mapping roll. I have blatently (...and respectfully) emulated his style and now have pages upon pages of geomorphs. Along with more location specific maps in that same style.

   My intent for this blog is for it to be more than just maps and geomorphs. However, for now, I'm just enjoying this burst of creativity inspired by Dyson and the entire OSR community.

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