Archive for the 'Dungeons & Dragons' Category

10
Mar
23

Friday’s Mystery Meat: Or What’s in the Crate? …another 1d100 random table.

~ Attention, here’s an update on tonight’s dinner. It was veal, I repeat, veal. The winner of tonight’s mystery meat contest is Jeffrey Corbin who guessed “some kind of beef.”~

I finally finished my random 1d100 “What’s in the Crate” table! So here it is, just click on the link to download it. “What’s in the Crate” as always enjoy.

19
Feb
23

The Final Four: Teleport Keys, Magic Teleport Doors, with Free Colorized Standee’s

So I colored the final key, door, and standee doors. The doors and keys make great player handouts, (at least for my game they do). The new black key is the only key that works on the black door, and will teleport the adventures to somewhere very, very dangerous or back to the starting black door/room. It is also the only key that will work on all the other doors, all the regular keys only go to the next teleport room. The yellow key/door teleports to the blue room/door. The blue key/door teleports to the red room/door. The red key/door teleports to the yellow room/door. The black door only goes to a very dangerous place, or back to it’s starting location. As always enjoy.

08
Feb
23

Final Magic Teleport Room Door Keys…..or “How these became my new favorite markers”

I finally finished the magic teleport room door keys and I really like how they turned out. Just used some chaos runes from an earlier post, and added them to the outside rim of the keys. Then printed out the balck and white copy and colored them with my alcohol markers. I think I first started experimenting with these “Master’s Touch” alcohol markers last summer. I get them at my local Hobby Lobby, normally they cost like $6.00 per marker, but they are on sale a lot for 50% off, so I buy them then.

I like these pens a lot. One end is a brush tip, the other is a regular marker tip. I have yet to ever actually use the regular tips. I enjoy the control I get with the brush tip, it’s almost like painting with a very fine brush, lots of control. They do have a tendency to bleed however, so I am very mindful of that when I use them. I feel like a kid again, just trying to stay in the lines of a coloring book.

Here is a link to the PDF of these Magic Keys.

My current magic teleport room door in color, with a B&W one for you to color.
“Master’s Touch” alcohol markers, my new favorites!!!
03
Feb
23

Magic Door Standees, just for fun…..Make your own…!!!

Ok, I drew these magic doors for my campaign, to be used as printed hand outs. I realized I could resize them to make door standees two inches wide to fit a standard 1″=5′ grid / tile system. So I did, and here they are in Black and White, for you to download and use. Here is the link to the Standee Magic Doors PDF file. As always, enjoy and have a great weekend everyone.

Here is one in use, not colored, no base color….Just how it looks on a tile.
03
Feb
23

….”Friday’s Mystery Meat”….Magic Doors….”Or, how the hell did we end up here….???”

~ Attention, here’s an update on tonight’s dinner. It was veal, I repeat, veal. The winner of tonight’s mystery meat contest is Jeffrey Corbin who guessed “some kind of beef.”~

I needed to draw some magic doors for my game. The party encountered the first door, in some long forgotten crypts under the sewers of Deepfall (See the last Mystery Meat Post, it’s the magically locked secret door in the upper left corner). At the time I had no idea what was behind the door, only that it magically locked and could only be opened with a key. I contemplated this after the session, and came up with the idea that behind each door is a teleport room, There will be three doors, and four keys. (The plain black and white door is for you to color and use anyway you want) Each key will be a circular iron disk, inlaid with brass and gems, they fit into the small circle in the center of the doors. Here is a rough idea of what the keys will look like (Just a concept drawing, still need to make it look cooler and more magical). Here is the link to the Magic Doors PDF.

The example above is the blue key for the blue door (The blue triangle at the top of the door is the door color). The blue gem in the middle matches the door, and the red gems signify what room it goes to. It will only fit into the blue door, and it will only turn counter clockwise rotating the outer circle of small triangles until the red triangle is at the top of the center circle, it then clicks into place. The door slowly opens up into a 20′ x 20′ room bathed is a dim red glow. Once the key is removed doors begin to slowly close, anyone inside is teleported to the red room, with the red door. Each room only teleports to another single room, IE: The Blue door always teleports to the red room/red door. The Red door always teleports to the yellow room/yellow door. The Yellow door always teleports to the blue room/blue door.

The forth key will look eactly the same as the other keys, except the four gems will all be black, this key will fit into any door, and will transport to any of the other rooms, depending on which triangle is rotated to the top of the circle.

I just had an idea for a forth door, that can only be opened with the black key, and it teleports to a different room altogether, like to the hellish depths of the Crimson Abby. I will let you know how it all works out, once the party finds the first key. I will also post the final version of the keys, once I have a design I like. As always enjoy, and Happy Friday to everyone out there.

NOTE: These were designed for myself to print out onto cardstock, cut out and hand to the party as they discover each door or key, I am just geeky that way with my playstyle. I love to pass around handouts, and when possible some type of physical representation of things like this, helps immerse the players a little more in my humble opinion.

27
Jan
23

RIP Mark, a heroic yet sad character death in this weeks game. Link to our Death and Dismemberment House Rules

Tuesday night is our groups game night. They were in the sewers of Deepfall trying to discover the mystery of who or what tried to break through the sealed magical door to Odyssious’ Wizard Tower. Odyssious called on the party to investigate this after he had successfully defended the door which had completly drained him. The party was headed back to the tower, somewhat battered and running out of resources, as they approached the last interesection with just another hundred feet or so to get back to the magic door. With loud footsteps a massive rat ogre abomination came around the corner, lead in massive chains by six ratmen and a Corvinian priest. This was obviously the creature that had almost broken through the door, and was on the way to try it again. The party attacked with ranged weapons all trained on the abomination, this hurt it and enraged it, yanking the chains from the ratmen’s hands. It turned to face it’s attackers. The Corvinian priest began chanting up a spell in the ratmen’s language. Mark, the gnome fighter rushed up and leaped at the abomination with his bastard sword, (Scoring a natural 20) felling the abomination into the sewer, but then one of the ratmen fired his crossbow at Mark, (also scoring a natural 20) reducing Mark to zero hit points. Mark had to roll on the Death and Dismemberment charts (Our own house rules for reaching zero hit points) He rolled a 5 and only had two rounds to be saved, and only heal spells or potions would save him. Unfortunately, the Corvinian priest cast a ratmen spell, Caustic Mist, which enveloped the all the party members in the front, immobilizing them for three rounds. None of the remaing party could enter the caustic mist, so Mark died before anyone could reach him. He died after killing the abomination (which was epic and heroic) only to be felled by a ratmen’s crossbow bolt.

Here is a link to my Death and Dismemberment charts. The original inspiration was from the Dungeoncraft YouTube channel. His chart in the episode #171 video “Why D&D Charaters need to die” was what I based my chart off of. I am a dungeon master that plays old school, and I believe that reaching zero hit points should mean death, the game is best when there is a real threat of death. That said, I am also a softy, and I hate to see characters die. These charts still give the characters a chance to survive, but there could be consequences. I always roll my dice out in the open for the players to see, so there is no fudging dice in our game. We implemented the Death and Dismemberment charts to lessen the blow of death, but it can still be brutal. Now my players are as scared of rolling on these charts as they are of reaching zero hit points.

20
Jan
23

….”Friday’s Mystery Meat”….An encounter from last week’s Game.

~ Attention. Here’s an update on tonight’s dinner. It was veal. I repeat, veal. The winner of tonight’s mystery meat contest is Jeffrey Corbin who guessed “some kind of beef.”~

I felt the need to post something, and figured I would start posting “Fridaqy Mystery Meat” posts again. These posts are just for anything I feel like sharing, and or showing off.

This week’s is a small map / encounter straight out of my campaign notebook. The party is currently tracking down a mysterious force that almost broke through a strong magical door under Odyssious’s wizard tower (An NPC). Odyssious was drained trying to keep the force from breaking through the door. He called on the party to help find out what it was that almost broke through from the sewers into his tower. Being a strong ally of the party, and Marvollo the party’s wizard in particular, this was a no brainer for them.

After their first encounter in the sewers vs. some ratmen and a large rat ogre, they found a secret door that lead down some very old stairs. This was the encounter straight out of my DM’s notebook, just a picture, unedited, in all it’s ugly, messy glory. The stats and to hit numbers I use from AD&D / Osric. The centipede stats are from AD&D, I need to update it with Osric stats (Which are usually exactly the same, but once in awhile I find differences.) For example in AD&D a level one and level two fighter use the same to hit numbers, in Osric a level one fighter might hit on say a 14, while a level two hits on a 13. The orange highlighted line is what the corpse needs to hit the AC’s listed above it. The blue and green highlighted lines are what my group’s characters need to hit the animated corpse. It’s a way for me to keep all the info I need to run the encounter right there on the same page.

16
Jan
23

What’s in the Barrel? 1d100 Random Table

Here is another random table I use all the time in my game. The players seem to enjoy these, and they are a lot of fun during the game. Here is the link, What’s in the Barrel.

12
Jan
23

Random Potion Effects…1d100 Random Table

Last year I created a random potion effects table, in my campaign world, elixer makers, apothocaries, etc. always seem to have a box of failed potions in their shops. They always want to sell them dirt cheap, and the players really liked it. The random effects have a way of driving the adventure in unexpected directions, they are lots of fun. Here is the Link: Random Potion Effects.

09
Jan
23

Some more Sewer Tiles

I scanned in some more of the sewer tiles I made this weekend. I cut them out and glued them to some black foamboard, then cut those out. It was a lot faster than actually drawing them in the first place. Now I can just print them out, instead of spending all that time drawing them. I will be adding some “flats” wooden bridges, doors, barrels, crates, etc. then combine them all into a single PDF you all can download and print for yourselves. Enjoy!

Tiles I cut out, ready to be pasted on to black foam core sheets.
Just WIP picture, with the sheet of small encounter maps (which is what startedthis whole thing)
Intersection I did this weekend.
3×6 Floor Tiles
Assorted Floor Tiles.



Village Morph Dice

Dyson’s Delves

Heros and Other Worlds

Zak S. Vornheim

About this blog

    This blog came into being after I discovered the OSR blog scene. I was inspired by Dyson Logos and his blog, specifically his geomorph project. Check out his awesome work: "Dyson's Dodecahedron" The style and the simple elegance of his 10 x 10 squares put me on a mapping roll. I have blatently (...and respectfully) emulated his style and now have pages upon pages of geomorphs. Along with more location specific maps in that same style.

   My intent for this blog is for it to be more than just maps and geomorphs. However, for now, I'm just enjoying this burst of creativity inspired by Dyson and the entire OSR community.

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