City of Deepfall

Here is the map of the City of Deepfall, the main city in my recently posted campaign hex. I am not all that happy with the quality of this one, but I needed to just get it done so it can be used in the game. I could easily run the sessions with out it, but I wanted a map to hand the players. As they discover the various taverns, shops, warehouses, churches, etc. They can just mark them down on the map, and have a good idea of where they are during their adventures and escapades within the city walls. I recently got my hands on Sly Flourish’s “The Lazy Dungeon Master” and “The Return of the Lazy Dungeon Master”. I highly recommend reading these wonderful and informative tomes. The ideas presented mesh perfectly with my own very loose and improvised style of play. Below are some basic notes, along with a list of secrets and clues for this town and the hex, the list is not yet complete (#10…???).

PS: Bonus Points for anyone who comments and correctly tells me the TV Series that I shamelessly ripped off some of the plot points and ideas (not all of them, just some of them) for this city and the surrounding area.

The City of Deepfall

Deepfall and Local Area:

    The city watch of Deepfall has been arresting the local dwarves and the poor for every minor infraction of the laws. The arrested are branded as outlaws and banished from the city. They are on high alert to any activities of the thieves near or within the city walls.

    Ignacio LePhroige “The Frog” mayor of Deepfall has taken over the dwarven mine to the East, in the name of the emperor. Ambitious, merciless, and proud, he intends to make Deepfall the jewel of the North.

    Thieves have been attacking coaches, hunting parties, and infiltrating the town. Each attack and theft are more brazen than the last. Rumor has it, that only the wealthy nobles and merchants in Deepfall are being targeted. The city watch is on alert for all acts of thievery within the city walls.

    There have been a lot of pilgrims coming through Deepfall, most taking refuge in the Church of Corvus. Most of them are not seen afterwards and there are whispers of the long forgotten, ancient Crimson Abby and it’s dark, sinister past.

Secrets and Clues:

  1. Most of the old city watch has been replaced with hired Corvinian veterans and mercenaries, very tough and merciless enforcers of the local laws.
  2. Three months ago, after lean years of mining copper, the dwarves discovered gold in their mine. Soon after this discovery the mayor claimed the mine in the name of the emperor.
  3. Recently there have been a few sightings of grotesque, hideously deformed creatures, in and around Deepfall in the dead of night.
  4. Rene’ Duran has been employed by the town council to take over the duties of the former sheriff, who was recently killed during a thief attack on a noble carriage.
  5. The town council has approved the building of a massive bridge over the Talon River connecting the city to Beggar’s Pass.
  6. The ferry service that crosses the Talon is run by Iron Hand, the local criminal cartel boss.
  7. The banished criminals are not allowed back into city, they inhabit the area and forests near Deepfall and are slowly starving and dying of exposure.
  8. There is a bandit camp of banished dwarves and humans deep in the forest next to the mountain foothills southwest of Deepfall.
  9. The local Church of Corvus has been corrupted by the Crimson Goddess. In the dead of night, it has been secretly sending the incoming pilgrims to the ancient Crimson Abby deep in the mountains to the north.

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Village Morph Dice

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Heros and Other Worlds

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    This blog came into being after I discovered the OSR blog scene. I was inspired by Dyson Logos and his blog, specifically his geomorph project. Check out his awesome work: "Dyson's Dodecahedron" The style and the simple elegance of his 10 x 10 squares put me on a mapping roll. I have blatently (...and respectfully) emulated his style and now have pages upon pages of geomorphs. Along with more location specific maps in that same style.

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