Archive for April, 2022


City of Deepfall

Here is the map of the City of Deepfall, the main city in my recently posted campaign hex. I am not all that happy with the quality of this one, but I needed to just get it done so it can be used in the game. I could easily run the sessions with out it, but I wanted a map to hand the players. As they discover the various taverns, shops, warehouses, churches, etc. They can just mark them down on the map, and have a good idea of where they are during their adventures and escapades within the city walls. I recently got my hands on Sly Flourish’s “The Lazy Dungeon Master” and “The Return of the Lazy Dungeon Master”. I highly recommend reading these wonderful and informative tomes. The ideas presented mesh perfectly with my own very loose and improvised style of play. Below are some basic notes, along with a list of secrets and clues for this town and the hex, the list is not yet complete (#10…???).

PS: Bonus Points for anyone who comments and correctly tells me the TV Series that I shamelessly ripped off some of the plot points and ideas (not all of them, just some of them) for this city and the surrounding area.

The City of Deepfall

Deepfall and Local Area:

    The city watch of Deepfall has been arresting the local dwarves and the poor for every minor infraction of the laws. The arrested are branded as outlaws and banished from the city. They are on high alert to any activities of the thieves near or within the city walls.

    Ignacio LePhroige “The Frog” mayor of Deepfall has taken over the dwarven mine to the East, in the name of the emperor. Ambitious, merciless, and proud, he intends to make Deepfall the jewel of the North.

    Thieves have been attacking coaches, hunting parties, and infiltrating the town. Each attack and theft are more brazen than the last. Rumor has it, that only the wealthy nobles and merchants in Deepfall are being targeted. The city watch is on alert for all acts of thievery within the city walls.

    There have been a lot of pilgrims coming through Deepfall, most taking refuge in the Church of Corvus. Most of them are not seen afterwards and there are whispers of the long forgotten, ancient Crimson Abby and it’s dark, sinister past.

Secrets and Clues:

  1. Most of the old city watch has been replaced with hired Corvinian veterans and mercenaries, very tough and merciless enforcers of the local laws.
  2. Three months ago, after lean years of mining copper, the dwarves discovered gold in their mine. Soon after this discovery the mayor claimed the mine in the name of the emperor.
  3. Recently there have been a few sightings of grotesque, hideously deformed creatures, in and around Deepfall in the dead of night.
  4. Rene’ Duran has been employed by the town council to take over the duties of the former sheriff, who was recently killed during a thief attack on a noble carriage.
  5. The town council has approved the building of a massive bridge over the Talon River connecting the city to Beggar’s Pass.
  6. The ferry service that crosses the Talon is run by Iron Hand, the local criminal cartel boss.
  7. The banished criminals are not allowed back into city, they inhabit the area and forests near Deepfall and are slowly starving and dying of exposure.
  8. There is a bandit camp of banished dwarves and humans deep in the forest next to the mountain foothills southwest of Deepfall.
  9. The local Church of Corvus has been corrupted by the Crimson Goddess. In the dead of night, it has been secretly sending the incoming pilgrims to the ancient Crimson Abby deep in the mountains to the north.

Deepfall and Local Area – Large Campaign Hex

In our current campaign, we have one player who just got deployed overseas. As a group we discussed it, and we will start another adventuring party in the same campaign world with the remaining players. (Depending on schedules we will also try to get our deployed member into the game with a video call or something.) I had the remaining group pick an area on the first campaign map they got, the Merewood/Blackthorne Forest map. They chose the city of Deepfall to start the new adventuring group in. So I began working on the Deepfall area for the next few sessions of our game.

Image of the DM Hex Map

This actually coincided with some YouTube videos I recently watched about Old School D&D and that originally the way Gary Gygax envisioned a D&D campaign of 4 to 50 players, in separate adventuring parties all playing in the same campaign world. In our game we had already started doing this. Some of the original group of players decided they wanted to create some new characters for the journey to Sledgemoor Swamp, two of the players kept their original characters, while the other two created new ones. The original characters stayed in the fortress that they had cleared out with their henchman and hirelings. Currently depending on who can play on game night we can either play sessions in Sledgemoor/Trollshire or at the home fortress near Blackthorne.

Here are the links to those YouTube videos, I highly recommend both of these channels, I have been watching and am subscribed to both of them. Dungeon Craft w/ Professor Dungeon Master has a lot of really great ideas about how to run better D&D games. Questing Beast does a lot of the same, running games, reviews on RPG’s etc. Again if you have never watched these guys, check them out. They are amazing and their content alone is worth the price of admission. (Which is free…)

Dungeon Craft Link:

Questing Beast Link:

So here is the original Merewood / Blackthorne campaign map. The players chose to start in Deepfall, a small city in the upper right corner of the map.
Here is an image of the large hex and it’s location on the campaign map expanded out.

Here is an image of the Dungeon Master’s copy of Deepfall & Local Area large hex map.

Here is the Dungeon Master large Hex Map of Deepfall and the local area. The large hex is 24 miles across from corner to opposite corner, which makes each small hex roughly 1.4 miles.

Here is the Player Map of Deepfall & Local Area: Both the DM and the Player Maps are on the maps page with links to the PDF’s.


Ugly John and his Dwarven Retinue of Outcasts.

This is Ugly John and his Dwarven retinue. Ugly John has been an NPC in my older D&D campaigns, and is in my current campaign.

Ugly John’s story began about 40 years ago during the Goblin wars to the north. Dwarves were fighting a goblin horde incursion. The final massive battle between the war weary dwarves and the goblin army in the foothills of the Thunder Ridge mountains raged for days. During the battle, a small village of ogres was caught between the opposing armies and was decimated in short order. Bjorn Thunderfist was the commander of a regiment of dwarves that came upon the decimated village. They saw a small ogre child with an arrow embedded in one eye, he was in a desperate fight for his life against a dozen goblin warriors. His only weapon was a large jawbone that he was swinging wildly at the taunting, jeering goblins. Bjorn and his men made quick work of the goblins, then looked upon the frightened ogre child still swinging the jawbone in defense against them as well. Bjorn was tired of the war, tired of the slaughter, and in the moment his heart swelled with pity and pride of this small ogre child’s bravery and determination against the goblin rabble. Bjorn could not bring himself to kill the child as he was ordered to do, and his regiment stood behind him on that decision.

That decision led to a quick field court marshal for disobeying orders, Bjorn and his entire regiment became outcasts. The band of outcasts left with the ogre child, and settled in a secluded valley in Blackthorne Forest, North East of the city of Blackthorne about a days travel away. They built a stronghold and a brewery. They trained the Ogre child in their ways of honor, and how to fight like a dwarf. Bjorn fashioned a massive wooden club with the original jawbone the ogre child was fighting with, they added a few more jawbones to the club over the course of their adventures together. They dubbed him Ugly John and the name stuck, he named his fighting club “Jawbone”. He grew to be a rather large and strong ogre, and had a very high intelligence that Bjorn and his dwarves recognized and cultivated. Over time they developed a recipe for Thunder Ale, a potent and amazingly good ale. They began to sell the Thunder Ale, and it became very popular. Eventually they opened up and inn and tavern in Blackthorne City and named it Ugly John’s. The tavern and their Thunder Ale were a huge success and they all became quite wealthy over time.

Then on a cold winter day, Bjorn became mysteriously ill, and died. His will left Ugly John in charge of the both the Ugly John’s and the stronghold. The dwarven outcasts respected Bjorn’s final wishes and have embraced Ugly John as their leader. Let the adventures begin.

Side Note: During the beginning of my current campaign (Which has now been running for 3 years). The night that the player’s party encountered Ugly John in his tavern for the first time, they ended up getting into a drinking contest with Ugly John, drinking the famed Thunder Ale. We rolled all the dice out in the open, and Ugly John had bonuses as he had a tolerance built up to Thunder Ale over the years. As the rounds continued one by one the player characters passed out. It came down to one player’s character, Thoradin the dwarf and Ugly John. They kept drinking round after round of Thunder Ale (Like I said we were rolling the dice in the open) the tension and excitement grew at the table. Then it happened, both Thoradin and Ugly John failed their dice rolls at the same time and both passed out simultaneously. It was an amazing moment in the campaign and it still gets talked about to this day. Needless to say Ugly John and the party are now fast friends, but they still don’t know about the stronghold or the fact that Ugly John and his dwarves actually brew Thunder Ale. (They do suspect it though)

Side Note 2: When I play Ugly John, I use a Shrek like / Scottish accent when speaking….took some time to get ok at it, but it is a lot of fun.

Below are pictures of Ugly John and his dwarven outcasts, including a few work in progress pictures and descriptions of where a lot of these very old school miniatures came from.

Ugly John (The Ogre) and his Dwarven Retinue. The front two rows of Dwarves, are some newer GW Dwarves, I got fairly cheap on Ebay. The Back two rows of dwarves are from the old Games Workshop Fantasy Regiments Box from the mid 80’s. I actually bought that box back then, it had 60 miniatures for like $20 or $30 back then. The two Slayers and the leaders are metal Dwarves from GW. Ugly John is a converted Reapers Bones miniature, I gave him “Jawbone” the club he wields, and an eye patch. He is an NPC in my current D&D campaign, he owns Ugly John’s Tavern, and the players love him.
This old Boxed Set
Back of the old box set, the Orcs are still some of my favorite orcs of all time. (Yes, I have a huge Orc army with pictures too)
WIP when I was painting them.
All Done, except the Banner, still need to finish that up
Ugly John and his Slayers (WIP Picture)

Village Morph Dice

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About this blog

    This blog came into being after I discovered the OSR blog scene. I was inspired by Dyson Logos and his blog, specifically his geomorph project. Check out his awesome work: "Dyson's Dodecahedron" The style and the simple elegance of his 10 x 10 squares put me on a mapping roll. I have blatently (...and respectfully) emulated his style and now have pages upon pages of geomorphs. Along with more location specific maps in that same style.

   My intent for this blog is for it to be more than just maps and geomorphs. However, for now, I'm just enjoying this burst of creativity inspired by Dyson and the entire OSR community.

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April 2022

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