~ Attention. Here’s an update on tonight’s dinner. It was veal. I repeat, veal. The winner of tonight’s mystery meat contest is Jeffrey Corbin who guessed “some kind of beef.”~
It feels good to be back! Like I’ve mentioned before, ye olde day job has been absolutely brutal as of late. That’s why I have not been posting (or creating for that matter) anything for a while now. Too much stress! Tonight I just couldn’t take it anymore, I had to draw something, anything! I looked at the blank piece of graph paper, for a few moments I couldn’t picture anything.
A while ago a few emails passed between Dave “Dave’s Mapper” , Dyson “A Character for Every Game” and myself about the what worked best for the side, cap, and bottom vertical geomorphs in his software. Dyson liked the idea of the cap morphs being full sized, as it gives us more room to create, then there was the terrain edge matching up on the top and top-side geomorphs. I suggested the dead center line worked best for me, I think we all got on the same page. Thinking about that, I finally started to draw with those template ideas in mind. One thing led to another and here is the result. A vertical geomorph cap, along with two side-cap tiles. The Dark Tower!
I envision the Dark Tower to be hidden in a crater, or surrounded by a ring of rugged hills. Entrance is gained through a journey down through a cavern, across a rickety rope bridge, then up a stairway that opens up to the sinister Dark Tower. The tower itself has a central spiral staircase that leads up through the tower and down to the lower levels. As always, enjoy! It does feel good to be posting again.
Here is the left top side to go with it, a cavern with some ledges above a deep natural shaft.
Here is the right side geomorph, the entrance leading to the Dark Tower.
Here is the complete set.