Vertical Geomorphs, Cap, Sides & Corners….(I’m a Dave’s Mapper Monkey)

     I wanted to get these posted last night, but just got too tired to finish up the process. Here is a cap piece, two corners, two sides, and a standard geomorph. Dave’s Mapper just needed some corner and side love vertical style. First we have the cap piece, a simple two-level tower, with a moat and a draw bridge.

     Next we have the standard geomorph, this time I tried a few new things, not sure how well they worked. (If anyone can think of a better representation of these let me know) The first is a the staircase coming towards us in the top room, it is an open stairway to the room side, and I have corridor going under it (The dotted lines) to an open archway (a sideview of the archway stones at the end of the dotted lines) Did any of that make any sense? Anyway, the second is the secret door (which faces us along the back wall of the room) it leads to a ladder (down to steps the come towards us) Like I said, not sure if that is all very clear or not. If anyone has suggestions to help, please let me know.

     Next, I have the two corner pieces, nothing too special, just had to make something for the corners.


     Last I have my side pieces, the first with chains and platforms in a deep cavern pit.

     The second one is a vertical set of dungeon cells, reached by a platform on a chain that can by winched up and down. Weird, I know, but a little different…..these are vertical geomorphs after all.


     Finally, here’s a .jpg of the complete set, I still have to go back and darken my lines like I normally do. I’ll be making some more sides, and standard geomorphs on the sheet, so I’ll get to a full page PDF when the entire sheet is done.

6 Responses to “Vertical Geomorphs, Cap, Sides & Corners….(I’m a Dave’s Mapper Monkey)”

  1. 1 Dyson Logos
    May 11, 2011 at 9:09 pm


  2. May 11, 2011 at 9:44 pm

    Thanks Dyson….good feedback from the “Master” is always appreciated.

  3. 3 m.s. jackson
    May 11, 2011 at 10:10 pm

    Those are awesome, I love the winch/platform, excellent idea. These all look great!

    • May 11, 2011 at 10:27 pm

      Thanks Matt, that was one of those ideas that just formed as I was drawing, it just sort of happened….which is the cool thing about drawing sometimes…:)

  4. May 11, 2011 at 11:37 pm

    Oh man, you guys and your geomorphs are giving me the urge. I’ve been meaning to find a way to get myself practice with my tablet and PS and maps are inherently attractive to me.

    I like the vertical cells with the winch lift. That’s actually exactly how I had a could different prison environments in my dnd game so far. One was enclosed block cells mostly submerged (but a bit for air on chains into some unpleasant liquid. The other had cells built into the sides of an otherwise open interior of a very tall round tower in a Sharn-like city of towers. Hard to escape when the only way out is by the lift. I may have been inspired by Mosters vs Aliens for that, but I don’t remember the movie enough to be sure.

    I’m new to the whole geomorph thing, and I see that it may be standard practice among you, but I would think that stairs coming toward the viewer would be narrower at the top and wider at the bottom, since perspective would make the nearer step (the bottom one) appear bigger and the further one smaller. Am I missing something that you guys have already considered?

    I think for the under-stairs-corridor arch to work for me without explanation, the sideways arch would need to be a bit tipped toward the viewer, instead of completely perpendicular. Again, I’m not sure if that breaks any geomorph expectations.

  5. May 12, 2011 at 8:20 am

    Thanks for the great Feedback, and welcome to the whole Geomorph thing. I understand you views on the representation of stairways, and it does make sense, just seems like the standard has always been to have the arrow formed by the lines of the stairs to be pointing down to the bottom. It especially works well for the top down geomorphs. The veritcal geomorphs are the new fad right now, so things are not really set in stone….not that they ever really were:) I do like your idea of tipping the archway towards the viewer, I think I’ll try that out and see how it works. I look forward to seeing you draw some of these up and sharing them with us, we LOVE new ideas and everyone has their own style. Plus new blood keeps us on our “Creative” toes.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Village Morph Dice

Dyson’s Delves

Heros and Other Worlds

Zak S. Vornheim

About this blog

    This blog came into being after I discovered the OSR blog scene. I was inspired by Dyson Logos and his blog, specifically his geomorph project. Check out his awesome work: "Dyson's Dodecahedron" The style and the simple elegance of his 10 x 10 squares put me on a mapping roll. I have blatently (...and respectfully) emulated his style and now have pages upon pages of geomorphs. Along with more location specific maps in that same style.

   My intent for this blog is for it to be more than just maps and geomorphs. However, for now, I'm just enjoying this burst of creativity inspired by Dyson and the entire OSR community.

RSS Dyson’s Dodecahedron

  • An error has occurred; the feed is probably down. Try again later.

RSS Society of Torch, Pole & Rope

RSS Risus Monkey

  • An error has occurred; the feed is probably down. Try again later.

RSS Sword & Shield

RSS Green Skeleton Gaming Guild

RSS …lapsus calumni

RSS Jeff’s Gameblog

RSS Dungeon of Signs

May 2011
« Apr   Jun »

Blog Stats

  • 81,044 hits

%d bloggers like this: