Jeff Rients over at Jeff’s Gameblog proposed a challenge to our merry little band of geomorphers out here in the blog-o-sphere. To produce veritical geomorphs, the sideways cut-away views of dungeons in geomorph form. This is my take on the challenge, in retrospect after re-reading his post that threw down the gauntlet, I have failed the challenge in an “Epic” way.
I started this whole thing thinking along the lines entire levels, came up with a template that seemed to work for the ideas I had in mind and went at it. After I got so far I went back to read the challenge again and realized that Jeff was calling for a more granular, room by room, cavern by cavern, with all the small details of ledges, balconies, stairs etc. that could make an exciting and interesting vertical dungeon adventure. Tim Ballew at Risus Monkey got it completely right yesterday when he posted his sideways vertical geomorph. Why did he get it right and I failed…?
Tim Ballews Vertical Geomorph lifted from his website.
1. He used the de-facto standard geomorph template that Dyson Logos got us all started on. That is the KISS concept of “Keep It Simple Stupid”…….I did not.
2. He created his geomorph on the room by room basis, which allows for some detailed vertical dungeon adventuring…….I did not.
3. He obviously paid closer attention to what Jeff had proposed…..I did not catch that until re-reading it.
4. His use of the standard template will fit right into Dave’s Mapper with out any issues……mine would not.
All that being said, I did create an interesting concept for sideways maps…..and I really like the way it turned out, it failed the challenge but what a great way to fail…:) I hope you all enjoy it. Click on the image for a full page PDF.