01
May
11

Sideways Geomorphs…..Jeff Rients’ Challenge…..Epic Fail, Sort Of…!!!

     Jeff Rients over at Jeff’s Gameblog proposed a challenge to our merry little band of geomorphers out here in the blog-o-sphere. To produce veritical geomorphs, the sideways cut-away views of dungeons in geomorph form. This is my take on the challenge, in retrospect after re-reading his post that threw down the gauntlet, I have failed the challenge in an “Epic” way.

     I started this whole thing thinking along the lines entire levels, came up with a template that seemed to work for the ideas I had in mind and went at it. After I got so far I went back to read the challenge again and realized that Jeff was calling for a more granular, room by room, cavern by cavern, with all the small details of ledges, balconies, stairs etc. that could make an exciting and interesting vertical dungeon adventure. Tim Ballew at Risus Monkey got it completely right yesterday when he posted his sideways vertical geomorph. Why did he get it right and I failed…?

Tim Ballews Vertical Geomorph lifted from his website.

1.  He used the de-facto standard geomorph template that Dyson Logos got us all started on. That is the KISS concept of “Keep It Simple Stupid”…….I did not.

2. He created his geomorph on the room by room basis, which allows for some detailed vertical dungeon adventuring…….I did not.

3.  He obviously paid closer attention to what Jeff had proposed…..I did not catch that until re-reading it.

4.  His use of the standard template will fit right into Dave’s Mapper with out any issues……mine would not.

     All that being said, I did create an interesting concept for sideways maps…..and I really like the way it turned out, it failed the challenge but what a great way to fail…:)  I hope you all enjoy it. Click on the image for a full page PDF.

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7 Responses to “Sideways Geomorphs…..Jeff Rients’ Challenge…..Epic Fail, Sort Of…!!!”


  1. 1 fenway5
    May 1, 2011 at 3:47 pm

    I’d say sorry, but the result is so incredible!! If that is what failure looks like, I hope you continue to fail mightily!

  2. May 1, 2011 at 5:28 pm

    Yours is a very, very handsome map. I continue to be amazed at how awesome your maps are. Consider it a test run before you zoom in on the granular tiles. 🙂

  3. May 1, 2011 at 7:24 pm

    Please feel free to continue to fail to the max!

  4. 4 Dyson Logos
    May 1, 2011 at 9:54 pm

    Indeed, EPIC mitigation of fail!

  5. 5 m.s. jackson
    May 1, 2011 at 10:53 pm

    I agree, if that is failure…wow. Awesome job, that looks amazing!

  6. May 2, 2011 at 8:01 pm

    I get how Risus Monkey’s style works better, but I like yours too. It brings something different to the table, and I’d love to see your idea develop further. I’d enjoy a mini-series of your style.

    And like everyone else said – Way to Fail!


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Village Morph Dice

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About this blog

    This blog came into being after I discovered the OSR blog scene. I was inspired by Dyson Logos and his blog, specifically his geomorph project. Check out his awesome work: "Dyson's Dodecahedron" The style and the simple elegance of his 10 x 10 squares put me on a mapping roll. I have blatently (...and respectfully) emulated his style and now have pages upon pages of geomorphs. Along with more location specific maps in that same style.

   My intent for this blog is for it to be more than just maps and geomorphs. However, for now, I'm just enjoying this burst of creativity inspired by Dyson and the entire OSR community.

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