First, my apologies for not posting over the last several days. I’ve been really busy and a little burned out lately, so I took a break from the blog. I am back now, and am posting geomorph 35. This is a hive of warrior or overlord chambers with stone bridges leading to them. As always there are more worker’s chambers on the lower level.
Archive for January, 2011
…..Friday’s “Mystery Meat”…..
~ Attention. Here’s an update on tonight’s dinner. It was veal. I repeat, veal. The winner of tonight’s mystery meat contest is Jeffrey Corbin who guessed “some kind of beef.”~
On the menu, is this week’s “Mystery Meat” Lendore Island. I’m sure this is an island that was part of some TSR module, at least I’m pretty sure that’s where I got the name for it. I can’t for the life of me remember which module though. I drew this up a long time ago, and actually still have some pages of notes that go with it. Maybe sometime I’ll get them organized and post them too, but tonight it’s late and I’m wiped out….so this is all I’m posting. I like the look of this map and the legend. Maybe you will too, or maybe you won’t….it is “Mystery Meat” after all. Peace Out….:)
Here is a full page PDF of “Lendore Island”
Geomorph 34 (Set 6) “The Hive”. This is a pretty cool little geomorph, here is the egg chamber. A natural stone bridge connects it to the upper level which is guarded by warriors in the large chamber at the entrance of the bridge. There is a natural ramp from the lower level, that the workers use to get to the chamber to tend the eggs. I wonder what is incubating in the three large eggs at the center of the egg chamber?
The next geomorph in the theme set “The Hive”. A fungus forest\garden that the insectoids cultivate and harvest for food. The insectoids in the hive have to eat something, when they run out of fresh adventurers. I imagine these mushroom gardens to be spread through out the hive. Workers busily tending, cultivating and harvesting them, while a warrior or an overlord master, watches over them from an upper level. I struggled with this one, as everthing I do is always a straight top down view. Doing a bunch of mushrooms top down, would result in just a bunch of overlapping circles. I finally used a slighty side view of them, I think it turned out ok, at least you can tell what they’re supposed to be. Enjoy.
Here’s the next geomorph in the set, more worker’s chambers along with an overlord’s/warrior’s chamber overlooking the worker’s area. There is a long natural rock bridge and a short one on the upper level that spans the worker’s area. A small pool of water on the upper level completes this geomorph.
Just read this over at Dyson’s blog, he just won a challenge for designing “Unconventional Transportation” at the RPG Reddit Group. I read through his entry of Ogre Zombie Cabs and was completely floored. It’s such and original, creative idea, the possibilities of that concept in a game world are staggering. I highly recommend you check it out. Dyson congratulations on the win and keep the awesome “out of the box” creative ideas coming.
The new theme for this set is “The Hive”. Earlier I asked for some new ideas for themes, and got a lot of really great ideas. I picked Fenway5’s idea “The Hive” because it sounded like fun, and it definitely got me to get out of my “Comfort Zone”. To all the others who offered suggestions for themes, have no fear, as I will be using some of your suggestions in future sets. It actually took me awhile to finalize the look for this set, but I am pleased with the results. I pictured all of the worker chambers to be almost always on a lower level than their overlords, warriors, etc, therefore I made these into multi-level geomorphs. Hope you enjoy them as much as I did making them. I’m even toying with the idea of designing stats and pics of some kind of insectoid race of workers, warriors, overlords, and a Queen, just to go with this set.
…..A True Megadungeon…..
You kids just gotta check this out…..!!! I saw this at Dyson’s page, Glenn Jupp emailed Dyson this photo…..insane, crazy kids these days. The mapper of the party will want to have his brain smashed out by a slice of lemon wrapped round a large gold brick…..:)
This dude used geomorphs from Dyson, Risus Monkey, The Nine and Thirty Kingdoms, Dave’s Mapper, Fictitious Entry, and even some of mine. I am blown away, I can only imagine the time it took to lay all of those out like that. Apparently placing geomorphs in a “Staggered” Pattern is the real way to go..:) Here’s a link the Glen Jupp’s flickr page where this is posted.
…..Friday’s “Mystery Meat”…..
~ Attention. Here’s an update on tonight’s dinner. It was veal. I repeat, veal. The winner of tonight’s mystery meat contest is Jeffrey Corbin who guessed “some kind of beef.”~
Help yourself to yet another serving of Friday’s “Mystery Meat”. This week’s “Mystery Meat” is the Atomic Cafe’. It’s going to be the starting point for a Mutant Future campaign with my kids. A few weeks back I was reading a game report on the first session or two of a Mutant Future game over at Green Skeleton Gaming Guild. I got hooked.
I had already downloaded the rules, so after reading that blog, I decided to create a character. It was a simple, yet fun process and I ended up with a two-headed mutant human with a prehensile tail. He also has some other fun mutations like shriek and teleport. Long story short, I showed the kids my character, and with in the hour they had all made up their own characters. Of course now we have to get a game going.
I started writing up some basics for our up-coming first game, and The Atomic Cafe’ sprang to life, remember this is still just a work in progress. Here’s a link to the PDF of The Atomic Cafe’. I’ll be expanding on this with some maps and more descriptions as I go, I’ve decided to really just let this game world grow organically through play with the kids. It will be fun to see where it goes. I also created a Mutant Future random posessions table which was inspired by this post at Green Skeleton Gaming Guild. I only have a thirty item table right now. But I plan to expand it to 100 items. Anyway here it is, The Mutant Future Random Posessions Table” full of d30 goodness. I’m going to have every player roll 1d6 for the number of random posessions.
Mutant Future Random Possessions:
- Key Ring with Keys
- Game Controller
- Music CD
- Bic Lighter
- Metal Slinky
- Green Frisbee
- Glass Doorknob
- Phillips Screwdriver
- Game Boy Color (Broken)
- Metal Colander
- Box of 64 Crayola Crayons (Half Full
- Army Helmet w/netting (+1 AC)
- “World’s #1 Grandma” Coffee Mug
- Portable Transistor Radio (Works with 9V Battery)
- Dashboard Hula Dancer
- Broken Flip Open Cell Phone
- Pink Flamingo (2’ Metal Legs)
- Unopened Bottle of Jack Daniel’s Tennessee Whiskey
- Moto-Cross Motorcycle Helmet (+1 AC)
- Glow in the Dark Rubber Ball
- Plastic Green Army Man
- A Pair of “Luxor” Casino Dice (Red)
- Large Pipe Wrench (1d10 Melee Weapon)
- Cadillac Hood Ornament
- Roll of Mint Waxed Dental Floss (4.5 Yards)
- One Handed Sledge Hammer (1d10 Melee Weapon)
- Hand Cranked Egg Beater
- 12” Cast Iron Frying Pan (1d8 Melee Weapon)
- Reading Glasses
- Magnifying Glass
Incredible, Awesome Ideas……
Thanks for all of the responses for new themes. You kids came up with so many good ideas, of those ideas, most will definitely take me out of my comfort zone. That was the whole idea. I did pick one to start with, and spent a good chunk of last night hammering out the concept onto paper. Tonight I got halfway through drawing up the new set. It’s been a lot of fun agonizing over the style, but I think I came up with something a little different. Stay tuned, as I will be starting to post the set soon.
I think I will be using a lot of the ideas you all gave me into future sets. Some of your ideas I was already thinking about, so now I will be running with them. Thanks again for taking the time to help me to think outside of the box.