Ruined Aqueduct Wilderness Area

    I’m really going to start trying to find the time to start posting here more often. This is some work I did for another blog that had set up an exchange for Arneson’s B-Day I think. It was this last summer around the end of July. The exchange went something like this, everyone who wanted to participate, sent in a brief description of an area, dungeon, whatever that they wanted to insert into their campaign.  Then those descriptions were sent, randomly to other participants. You got your description and created whatever you wanted to maps, descriptions, adventures etc.

    I recieved a request for a wilderness area, with a ruined aqueduct over a ravine or gorge,  with possible monsters in the area etc. I had pretty much free reign to do what I wanted. Personally a ruined aqueduct is not something I would have ever thought of mapping, so I was already outside of my comfort zone. I started sketching things out, trying to figure out how to depict a ruined aqueduct. Inside a week, the damned thing took on a life of it’s own. I worked into the wee hours of the morning to get the final PDF’s ready for the deadline of the exchange. It’s pretty much a barebones framework with some ideas, and descriptions to build upon. I was just re-reading this PDF, there are several spelling errors, etc. but then again it is a work in progress. I definitely need to pull this out and expand it some more. Check it out and let me know what you think.


Here is a link to the entire PDF: “Ruined Aqueduct Wilderness Adventure” 

5 Responses to “Ruined Aqueduct Wilderness Area”

  1. 1 Richard
    November 15, 2010 at 12:00 pm

    Its a beautiful map, love the detail… I think I read a little reticence in your tone because everything is so lush and detailed with the exception of the core feature of the map: the aqueduct itself. My suggestion if you are looking for some real world inspiration, look up some of the aqueducts of the Romans, specifically those in southern France. Pont du Gard is a great example of a massive, mani-tiered aqueduct that, depending on how the map is used, could be a great cat and mouse environment, and the scale is magnificent. I immediately imagine creatures being tossed off or tumbling down the tiers, falling to their doom into the gorge… Orcs from the nearby village laying in wait on an upper tier for an unsuspecting party to ambush… or a murder of Stirges swooping in and out of the arches alighting on their prey and sucking them dry. Its an awesome environment! 🙂

    For crumbling structures of aqueducts, Turkey is home to some amazing Roman ruins, including aqueducts. I might suggest doing a Google image search for “aqueduct ruins turkey”… you’ll get more reference material than you will know what to do with. Looking at your other maps, you have the art of the random crumble down pat so it just looks like you need to elaborate on that with individual broken off, some still standing, blocky columns and sections that have crumbled into themselves or tipped and fallen to the side over time or due to some mysterious forces’ intervention… and so on… Anywho, hope that helps! Again, great map!

  2. 2 morelock
    November 15, 2010 at 12:30 pm

    This hex map is a work of art.

  3. 3 David Macauley
    November 15, 2010 at 3:49 pm

    I had no idea this blog existed until Dyson posted a link on his blog yesterday (thanks Dyson). Thank you for sharing your work AJ. I love the additional tiles to add to my collection, but I particularly love this pdf of the ruined aqueduct wilderness area. This gives me so much to work with and is so easy just to drop into an existing campaign. Very inspiring. Looking forward to following this blog and your future artwork AJ.

  4. November 17, 2010 at 3:30 pm

    Echo all the comments above. Sorry to get technical, but what software do you use? or is it entirely hand drawn?

    • November 17, 2010 at 3:49 pm


      I hand draw all of my maps, then they are scanned, I then take the image into Photoshop 7.0 and clean them up. I add any text using photoshop and then add hex or square grid lines under the images. I then change them to PDF’s or Jpegs depending on what I need. I hope that helps. If you have any other questions fell free to ask.



Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Village Morph Dice

Dyson’s Delves

Heros and Other Worlds

Zak S. Vornheim

About this blog

    This blog came into being after I discovered the OSR blog scene. I was inspired by Dyson Logos and his blog, specifically his geomorph project. Check out his awesome work: "Dyson's Dodecahedron" The style and the simple elegance of his 10 x 10 squares put me on a mapping roll. I have blatently (...and respectfully) emulated his style and now have pages upon pages of geomorphs. Along with more location specific maps in that same style.

   My intent for this blog is for it to be more than just maps and geomorphs. However, for now, I'm just enjoying this burst of creativity inspired by Dyson and the entire OSR community.

RSS Dyson’s Dodecahedron

  • An error has occurred; the feed is probably down. Try again later.

RSS Society of Torch, Pole & Rope

RSS Risus Monkey

  • An error has occurred; the feed is probably down. Try again later.

RSS Sword & Shield

  • DIE 20! April 4, 2020 noreply@blogger.com (Unknown)

RSS Green Skeleton Gaming Guild

RSS …lapsus calumni

  • Hexmap November 28, 2021 noreply@blogger.com (Unknown)

RSS Jeff’s Gameblog

RSS Dungeon of Signs

RSS Playing D&D with Pornstars

October 2010

Blog Stats

  • 93,287 hits

%d bloggers like this: