Archive for October, 2010


Ruined Aqueduct Wilderness Area

    I’m really going to start trying to find the time to start posting here more often. This is some work I did for another blog that had set up an exchange for Arneson’s B-Day I think. It was this last summer around the end of July. The exchange went something like this, everyone who wanted to participate, sent in a brief description of an area, dungeon, whatever that they wanted to insert into their campaign.  Then those descriptions were sent, randomly to other participants. You got your description and created whatever you wanted to maps, descriptions, adventures etc.

    I recieved a request for a wilderness area, with a ruined aqueduct over a ravine or gorge,  with possible monsters in the area etc. I had pretty much free reign to do what I wanted. Personally a ruined aqueduct is not something I would have ever thought of mapping, so I was already outside of my comfort zone. I started sketching things out, trying to figure out how to depict a ruined aqueduct. Inside a week, the damned thing took on a life of it’s own. I worked into the wee hours of the morning to get the final PDF’s ready for the deadline of the exchange. It’s pretty much a barebones framework with some ideas, and descriptions to build upon. I was just re-reading this PDF, there are several spelling errors, etc. but then again it is a work in progress. I definitely need to pull this out and expand it some more. Check it out and let me know what you think.


Here is a link to the entire PDF: “Ruined Aqueduct Wilderness Adventure” 

Village Morph Dice

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Zak S. Vornheim

About this blog

    This blog came into being after I discovered the OSR blog scene. I was inspired by Dyson Logos and his blog, specifically his geomorph project. Check out his awesome work: "Dyson's Dodecahedron" The style and the simple elegance of his 10 x 10 squares put me on a mapping roll. I have blatently (...and respectfully) emulated his style and now have pages upon pages of geomorphs. Along with more location specific maps in that same style.

   My intent for this blog is for it to be more than just maps and geomorphs. However, for now, I'm just enjoying this burst of creativity inspired by Dyson and the entire OSR community.

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October 2010

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