I have been watching the whole 5-Minute map thing lately, and decided to have a go at it. Man, 5 minutes is not very much time, but it is kind of fun to draw against a timer. This one was done in exactly 5 mins, I set the sharpie pen down when the timer went off. I did erase the grid lines, and did an anisotropic diffuse of the image in photoshop to smooth out the lines (something I always do with my maps and geomorphs). I did another 7 of these things, some are ok, some not so good. I’ll post those as well.
Archive Page 3
It took me a little while but I kept searching on Ebay, and I finally got the complete set of the Original Dungeons & Dragons little brown books. I bought each one seperately, they may not be mint copies but at least I now own a set. Volume 1 and 2 are a little stained and beat up, volume 3 is actually in pretty good shape. I never intended to get them as a collector, for me it is more a matter of being able to look into the history of D&D by reading the original rules. Back in the 70′s I think the set was like $10.00, I paid a grand total of $53.82 for this set. Adjusting for inflation I don’t think I did too bad. It’s a lot of fun reading these things, I may have to try and run a game using just these books.
Greetings True Believers! Just announcing as Fenway did over at his Sword & Shield blog, our collaboration on a new project. He will be doing most of the writing, while I work on maps, drawings etc. to make this adventure/mini-campaign come to life. He had this awesome idea of a comic book cover to announce the project….I just ran with the ball. Loads of fun doing a retro comic book style cover. We’ll be posting updates as the project progresses.
Fenway 5 over at Sword & Shield Rocks Face..!!! He used a couple more my maps and turned them into some of his very cool Pocket Full of Peril formats. I really enjoy seeing the direction he goes with these. Its usually not the way I envisioned them, which makes it so fascinating for me to see the finished creation. Thats one of the things I like about the creative side of OSR blogging, you create something, put it out there for people to use however they want, then watch the magic happen.
The first PFoP Fenway created “Bleak Water Village” was from one of my personal favorite maps. A pencil drawing of a village I drew over 10 years ago. I posted it a while ago in one of my “Friday Mystery Meat” posts. The way he ended up describing the village and buildings was awesome, a complete 180 from the way I saw it, but so much more fun. Here is the original map.
Here is Fenway5′s version, in his handy dandy PFoP format, just click on the image to go to the post on his blog.
The next PFoP is #10 “The Rising of the Wickerman” this one really blew me away, he used one of my vertical maps “The Burial Crypt” and turned it into a very imaginative little PFoP. Check out this gem from his description of it;
“Search parties were created, adventurers hired and eventually many years later on a bleak and withered hill a tomb door was found with one word–WICKERMAN inscribed upon it.”
The sense of dread created by that sentence, with the single inscription “Wickerman” really shines IMHO. I highly recommend checking it out, the man does some really great stuff. Click on the image to go to post for this. One final word on Sword & Shield, Fenway5 has created a lot of really great little pocket mod games over there, so go check it out. Keep up the great work Fenway!
Surfing the OSR blog-o-sphere the other day I came across this image posted over at The “Fighting Fantasist. It inspired me to create a map I call the “The Pit of Despair”
This is the map I drew from said inspiration. It starts with a wide, deep pit, your adventurers will need lots of rope and iron spikes to climb down this thing. At the bottom is an underground lake with a large tentacled monster ready pull any who survived the climb down to a watery, horrible death. Anyone still standing after that will have to swim under water to go any further into the pit. They soon discover the large natural stone pillars, which must be climbed to reach the ledge above. From here it is a relatively easy climb to the long stairs leading to a large ancient temple, look out for that crevasse! The ancient temple has a large magical eternal flame burning on top of it, lighting up the cavern with an evil glow. Once inside there is a small dungeon beneath the temple which leads to a shrine with the statue of a long forgotten demon. Who built the temple? What is the name of this ancient unknown demon? Does anyone dare to utter it’s name? As always enjoy. I’d love to hear from anyone who uses this to create an adventure. I’ll link to it or even post it here. Click on the image for a full page PDF.
It’s been way, way too long since I’ve posted anything here. I drew this the other day, and cleaned it up a little in photoshop. It’s a burial mound/burial crypt. It starts off with a long corridor of columns leading to a stairway down. Then there are arches opening into crypts with arched ceilings. A sprial stairway leads to a hallway full of nasty traps, blades that swing down from the ceiling, a heavy stone slab with spikes and a deep pit with even more wicked spikes. The hallway protects the main burial chamber and the secrets that lie within. Enjoy!!
~ Attention. Here’s an update on tonight’s dinner. It was veal. I repeat, veal. The winner of tonight’s mystery meat contest is Jeffrey Corbin who guessed “some kind of beef.”~
It feels good to be back! Like I’ve mentioned before, ye olde day job has been absolutely brutal as of late. That’s why I have not been posting (or creating for that matter) anything for a while now. Too much stress! Tonight I just couldn’t take it anymore, I had to draw something, anything! I looked at the blank piece of graph paper, for a few moments I couldn’t picture anything.
A while ago a few emails passed between Dave “Dave’s Mapper” , Dyson “A Character for Every Game” and myself about the what worked best for the side, cap, and bottom vertical geomorphs in his software. Dyson liked the idea of the cap morphs being full sized, as it gives us more room to create, then there was the terrain edge matching up on the top and top-side geomorphs. I suggested the dead center line worked best for me, I think we all got on the same page. Thinking about that, I finally started to draw with those template ideas in mind. One thing led to another and here is the result. A vertical geomorph cap, along with two side-cap tiles. The Dark Tower!
I envision the Dark Tower to be hidden in a crater, or surrounded by a ring of rugged hills. Entrance is gained through a journey down through a cavern, across a rickety rope bridge, then up a stairway that opens up to the sinister Dark Tower. The tower itself has a central spiral staircase that leads up through the tower and down to the lower levels. As always, enjoy! It does feel good to be posting again.
Here is the left top side to go with it, a cavern with some ledges above a deep natural shaft.
Here is the right side geomorph, the entrance leading to the Dark Tower.
Here is the complete set.