Archive Page 2

29
Jan
13

Dyson’s Delves….The Book…!!!

Dyson's Delves

      I have been meaning to write-up a post on this, ever since I received my copy in the mail. I ordered the hard cover version, to support Dyson and I like a good hard cover book. What can I say, it was Dyson’s blog that inspired me to blog and map myself, so I really won’t review the book, as I would be too biased.  I will say, as a fan of Dyson’s considerable body of work, that I am very pleased to have been able to purchase all these maps in one quality volume. (Click on the cover image above to go to Lulu if your interested in buying the book.)

     A quick run-down of the book:

     Pages 1-3: Introduction and table of contents. My favorite part, “-thus you don’t have to write  in the volume itself if you don’t want to deface it. That said, I truly recommend defacing the volume yourself as you go as it makes for a truly unique book that has been customized to your campaign,…”

     Pages 4-59: Completely keyed and stocked dungeons that have been previously seen on Dyson’s blog. Dyson’s Delves levels 1-11, The Charmed Grotto, Ruins of the Gorgon, The Worm’s Gullet and Erdea Manor. I feel Erdea Manor is one of the most ambitious creations Dyson has churned out.

    Pages 60-149: A great collection of some of Dyson’s best maps, each with a lined blank page next to it for stoking it as you see fit. Like dyson said in the intro, “…I truly recommend defacing the volume yourself…” I think that is just what I will do with some of those maps and this book! It will be Dyson’s book personalized by me.

    Pages 150-155: The Twisted Halls of Mornard’s Revenge, this is an exclusive adventure found only in the hard cover version of the book. I have not read it yet, so I won’t comment on it. It does have a sweet map though.

    Pages 156-157: The Open Gaming License.

    Like I said, this is not a review, I am and always will be a big fan of Dyson’s work. I do not know if there are any of the hard copies left, it was limited to 100 copies I think.  If you haven’t bought a copy yet check it out, I think it sells as a  soft cover version and a PDF version. Now I’m going to go and scribble all over Dyson’s hard work…:)!!!

27
Jan
13

The Hidden Tomb of Slaggoth the Necromancer…

     The long lost Tomb of the evil necromancer Slaggoth, is buried deep with in a cavern complex. The caves have become the home of a trio of ogres and their band of goblin henchmen. The goblins guard the entrance by watching through a small crack in the rock above the entrance, alerting the other goblins when anyone approaches the entrance. The goblins will then unleash a small pack of wolves that they have chained in the front caves against the intruders. If the wolves are not enough to repel the intruders, the goblins will send a runner across the wooden rope bridge to the ogre lair to warn their masters and will use ambush and retreat tactics to slow down the intruders. In the ogre cave is a massive steel door that leads to the hidden tome of the evil Necromancer Slaggoth. They have never been able to breach the door, so the tomb has remained untouched. Rumors of a key to the steel door is hidden somewhere in the caves, but has yet to be found. What horrers lie within Slaggoth’s tomb? Who is brave enough or foolhardy enough to find out?

     This is another new map I drew over the last two days. Click on the imge for a full page PDF, as always enjoy.

Slaggoth Tomb

24
Jan
13

Cauldron Issue # 0…A pleasant surprise…!!!

  Cauldron #0 

  I ordered Cauldron Issue # 0 on-line, it’s Chris Brandon’s “Zine” to support his excellent “Hero’s and Other Worlds” rule set. It was less than seven bucks I think, and since I enjoy his work, it was a no-brainer for me to buy it the minute I found out about it.  It showed up in the mail shortly after I ordered it, it was slick and sweet. Physically its gorgeous, a digest size,  heavy stock, gloss cover and 34 pages of gaming awesomeness inside. Pages 1-3, cover page, table of contents, and introduction. Pages 33-34, Ad page for “Heros and Other Worlds” and links for support/blogs. The rest is all gaming content, except for pages 14 and 22, which like page 33 are ad pages for the game.

     Pages 4-8 comprise a stripped down, condensed version of the “Heros and Other Worlds” rule set that can be played for a test drive of his game without having to purchase the rules. It’s quite a concise breakdown of his game, if you try it out using these rules, chances are you will want to buy the full version. (I recommend you do, to help support a very talented and up and coming game designer!)

    Page 9 has 5 pre-generated characters, with full stats and equipment lists. They are useable for the adventures presented later in the zine. I am not sure that they are starting characters as they seem to have more equipment than I have been able to purchase when creating a character using the starting coin in the rules. But they are very complete and can be easily copied over to an index card for play. For what it’s worth, I like the fact that when you create a character using the rules, the prices of equipment vs. the amount of coin you start with very much limits what equipment/weapons you have access to as a starting character. It forces you to go out to explore and find some more coin, just to get the basic weapons and equipment you want, solid game design in my humble opinion.

    Pages 10-13 “Filthy Lucre” This looks like it will be a regular feature in the zine, a small scenario based on the idea that the PC’s are mercenary types, out to earn some cold hard coin. It is a wilderness adventure named “Blood Harvest” where PC’s are hired by the village of Bruen to bring in a bandit, dead or alive, who has been terrorizing the local farmers. There are also some wolves causing problems in the area and their pelts are worth some coin too. Like I said earlier, starting PC’s will want coin anyway they can get it, and this is a scenario where they can get some. No maps for this, but plenty of descriptions and stats a GM will need to play it out.

    Pages 15-18 “Belief and Believers” looks to be another regular feature focusing on the spiritual realm, religion pantheons, etc. “Veneration of the Ancients” has some fun stuff in it, its a generic way of worshipping the dead, both in good and bad ways. The Bone Collectors and the Black Hands are more than worth the price of admission.

    Pages 19-20 “Faculties and Staff” another regular feature, presents new magic, sorcerers, wizards etc. “The grimoire of Shadows” is described in this issue. An ancient book of spells with many missing pages. The search for these missing pages has given rise to the Council of Shadows, and those who seek such knowledge are called Seekers of Shadows. In just two single digest size pages, Chris manages to create epic campaign ideas! Six new “Shadow” spells are included in this section. Fantastic stuff for just two pages!

    Page 21 “Tooth & Claw” yet another regular feature, highlights a new monster or monsters? Presented are “Frost Walkers” Undead cold themed zombies…..whats not to love about these guys!

    Pages 23-29 “Rising of the Wickerman” an adventure for 4 to 6 characters. I grinned from ear to ear when I saw this, this is a “Pocket Full of Peril” adventure that Chris had created a while back ago based on one of my vertical style maps. It was an awesome concept then, and it still is, ported over to his new rule set. I am biased as he used one of my maps, but even so, I felt so honored to see one of my maps in such a well produced zine. I did not know he chose my map to use and publish, so this was an amazingly, wonderful surprise for me. (Like I said I am biased..:) I remember when Chris turned that map into the original “Pocket Full of Peril”. He took that map and created something from it that was much better than anything I ever envisioned as I was drawing it.

    On a more personal note:  This is one of the things that I enjoy so much about blogging in the OSR blog-o-sphere. I am always amazed when anyone choses to use one of my maps, and makes it so much more than I ever imagined. Everything I post here on this blog is free to be used by anyone, because there are so many of you out there that can create such cool new things from my simple drawings. All I ask for is credit for the image (Which Chris in Cauldron # 0 gave me way more credit than he needed to, and I appreciate that)

    Finishing this out now, I am looking forward to “Cauldron # 1″ Chris does incredible work, he is a machine the way he turns out new stuff, I am in awe of how he manages to do it. Like Dyson Logos, he is a workhorse. I suggest you watch this guy as he keeps moving forward, he does high quality game design with a passion. If I was as dedicated to creating new game materials as Chris is, I’d have a 1000 maps on this blog by now!

    If you haven’t picked up a copy of “Heros and Other Worlds” yet, grab a copy of this zine. It’s a little cheaper, it gives a stripped down, yet very playable version of the rules, pre-generated PC’s and some adventures to get you started…..a bargain at any price!

Quick Update: As I was writing this post last night, I forgot to mention pages 30-32 , Chris presents some guidelines for converting character stats for his rule set.

23
Jan
13

The Hall of Orrin Darkshroud….

     Above the forest of Merewood, rises a single mountain, the rocky rugged slopes of Raven’s Roost.  A path snakes its way up the mountain, winding its way through the steep cliffs and jagged outcrops ending at a large ledge overlooking Merewood. It is here that the Sorcerer Orrin Darkshroud carved out his fortress, a refuge from his dark past. Over the years, strange phantasms and screams of the damned emanated from the lofty hights of his fortress. Last year however the fortress became silent, a dark, menacing presence high above the forest of Merewood.

    Here is a new map I drew the other day, I feel that the cliffs (IE: the shading I did) kind of got away from me in the process. Just doesn’t quite feel very balanced to me.  I also drew this one with no graph paper, trying to be a little looser in style.  Anyway, for the most part its alright, so I am posting it here for your enjoyment.  Click on the image for a full page PDF.

The Hall of Orrin Darkshroud

02
Dec
12

Stonewerks: Updates and Organization

   Just a quick update here at Stonewerks.  I finally got around to updating and organizing my pages here, putting most of my maps, geomorphs, and vertical geomorphs into their respective pages.  It is much easier now to find all of these now, each image is linked to a downloadable PDF for your convenience.  As always, you are free to use anything I’ve posted, all I ask is that I be given credit for the image.  It is a gentleman’s agreement, I post this stuff to be shared with anyone who enjoys it.

   I have also added links on the side to Chris Brandon’s “Heros and Other Worlds” game that just came out and to “Dungeonmorph Dice”.  I hope you will all check out and support “Heros and Other Worlds”  it’s a great little game that Chris put a lot of care into, and it shows!  The cover painting, rendered by Chris’s wife, is worth the price of admission alone (IMHO).  I will be posting my review of the game shortly.

-AJ Stone-

29
Nov
12

Some new 5-Minute Maps

   Here are a couple of new 5-Minute maps.  The first one has stairs leading to a room with a balcony. It goes on to some dungeon cells, a trap in front of a false door and some side rooms.  The second one is a cave complex, there is a large cavern with a pool of water.  There is also a series of tunnels and caves that go deeper underground. The second map I did as a 5-Minute map, but then took a couple of extra minutes to detail it with rocks, dirt and extra cross-hatching. (I couldn’t resist making it a little more detailed).  So it is not a true “5-Minute Map” but I kind of like the way it looks now.

09
Nov
12

….Friday’s “Mystery Meat”….A Map Doodle…

~ Attention. Here’s an update on tonight’s dinner. It was veal. I repeat, veal. The winner of tonight’s mystery meat contest is Jeffrey Corbin who guessed “some kind of beef.”~

     I drew this sitting at my desk the other day over my lunch hour.  It’s mostly just a doodle, I didn’t have any of my Sharpie pens handy, so I was using a Sharpie marker with ultra fine point.  The lines from that marker are not nearly as crisp as I am used to.  I was just doodling away on a small yellow legal pad and this map is the result.  It is a simple cave network with an underground river that leads outside.  There is a seperate cave that is only accessible through the underground river.  In that cave is a casket, I wonder what is inside?  As always enjoy…




Dyson’s Delves

Heros and Other Worlds

Dungeonmorph

About this blog

    This blog came into being after I discovered the OSR blog scene. I was inspired by Dyson Logos and his blog, specifically his geomorph project. Check out his awesome work: "Dyson's Dodecahedron" The style and the simple elegance of his 10 x 10 squares put me on a mapping roll. I have blatently (...and respectfully) emulated his style and now have pages upon pages of geomorphs. Along with more location specific maps in that same style.

   My intent for this blog is for it to be more than just maps and geomorphs. However, for now, I'm just enjoying this burst of creativity inspired by Dyson and the entire OSR community.

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