Archive for the 'Uncategorized' Category



09
Dec
11

I Finally Got the Complete Set….

      It took me a little while  but I kept searching on Ebay, and I finally got the complete set of the Original Dungeons & Dragons little brown books. I bought each one seperately, they may not be mint copies but at least I now own a set. Volume 1 and 2 are a little stained and beat up, volume 3 is actually in pretty good shape. I never intended to get them as a collector, for me it is more a matter of being able to look into the history of D&D by reading the original rules. Back in the 70′s I think the set was like $10.00, I paid a grand total of $53.82 for this set.  Adjusting for inflation I don’t think I did too bad. It’s a lot of fun reading these things, I may have to try and run a game using just these books.

12
Nov
11

OSR Team-Up “Sword & Shield with Stonewerks”

  Greetings True Believers! Just announcing as Fenway did over at his Sword & Shield blog, our collaboration on a new project. He will be doing most of the writing, while I work on maps, drawings etc. to make this adventure/mini-campaign come to life. He had this awesome idea of a comic book cover to announce the project….I just ran with the ball. Loads of fun doing a retro comic book style cover. We’ll be posting updates as the project progresses.

31
Oct
11

New Pocket Full of Perils From Sword & Shield

     Fenway 5 over at Sword & Shield Rocks Face..!!! He used a couple more my maps and turned them into some of his very cool Pocket Full of Peril formats.  I really enjoy seeing the direction he goes with these.  Its usually not the way I envisioned them, which makes it so fascinating for me to see the finished creation.  Thats one of the things I like about the creative side of  OSR blogging, you create something, put it out there for people to use however they want, then watch the magic happen.

      The first PFoP Fenway created “Bleak Water Village”  was from one of my personal favorite maps.  A pencil drawing of a village I drew over 10 years ago.  I posted it a while ago in one of my “Friday Mystery Meat” posts.  The way he ended up describing the village and buildings was awesome, a complete 180 from the way I saw it, but so much more fun.  Here is the original map.

Here is Fenway5′s version, in his handy dandy PFoP format, just click on the image to go to the post on his blog.

      The next PFoP is #10 “The Rising of the Wickerman”  this one really blew me away, he used one of my vertical maps “The Burial Crypt” and turned it into a very imaginative little PFoP. Check out this gem from his description of it;

                   “Search parties were created, adventurers hired and eventually many years later on a bleak and withered hill a tomb door was found with one word–WICKERMAN inscribed upon it.” 

      The sense of dread created by that sentence, with the single inscription “Wickerman” really shines IMHO. I highly recommend checking it out, the man does some really great stuff.  Click on the image to go to post for this. One final word on Sword & Shield, Fenway5 has created a lot of really great little pocket mod games over there, so go check it out.  Keep up the great work Fenway!

28
Aug
11

…..The Pit of Despair…..

     Surfing the OSR blog-o-sphere the other day I came across this image posted over at The “Fighting Fantasist. It inspired me to create a map I call the “The Pit of Despair”

     This is the map I drew from said inspiration. It starts with a wide, deep pit, your adventurers will need lots of rope and iron spikes to climb down this thing. At the bottom is an underground lake with a large tentacled monster ready pull any who survived the climb down to a watery, horrible death. Anyone still standing after that will have to swim under water to go any further into the pit. They soon discover the large natural stone pillars, which must be climbed to reach the ledge above. From here it is a relatively easy climb to the long stairs leading to a large ancient temple, look out for that crevasse! The ancient temple has a large magical eternal flame burning on top of it, lighting up the cavern with an evil glow. Once inside there is a small dungeon beneath the temple which leads to a shrine with the statue of a long forgotten demon. Who built the temple? What is the name of this ancient unknown demon? Does anyone dare to utter it’s name? As always enjoy. I’d love to hear from anyone who uses this to create an adventure. I’ll link to it or even post it here.  Click on the image for a full page PDF.

26
Aug
11

A Burial Crypt……..It’s Been Way Too Long..!!!

    It’s been way, way too long since I’ve posted anything here. I drew this the other day, and cleaned it up a little in photoshop. It’s a burial mound/burial crypt. It starts off with a long corridor of columns leading to a stairway down. Then there are arches opening into crypts with arched ceilings. A sprial stairway leads to a hallway full of nasty traps, blades that swing down from the ceiling, a heavy stone slab with spikes and a deep pit with even more wicked spikes. The hallway protects the main burial chamber and the secrets that lie within. Enjoy!!

24
Jun
11

…..Friday’.s “Mystery Meat”…..The Dark Tower…..

    ~ Attention. Here’s an update on tonight’s dinner. It was veal. I repeat, veal. The winner of tonight’s mystery meat contest is Jeffrey Corbin who guessed “some kind of beef.”~

     It feels good to be back! Like I’ve mentioned before, ye olde day job has been absolutely brutal as of late. That’s why I have not been posting (or creating for that matter) anything for a while now. Too much stress! Tonight I just couldn’t take it anymore, I had to draw something, anything! I looked at the blank piece of graph paper, for a few moments I couldn’t picture anything. 

     A while ago a few emails passed between Dave “Dave’s Mapper” , Dyson “A Character for Every Game” and myself about the what worked best for the side, cap, and bottom vertical geomorphs in his software. Dyson liked the idea of the cap morphs being full sized, as it gives us more room to create, then there was the terrain edge matching up on the top and top-side geomorphs. I suggested the dead center line worked best for me, I think we all got on the same page. Thinking about that, I finally started to draw with those template ideas in mind. One thing led to another and here is the result. A vertical geomorph cap, along with two side-cap tiles. The Dark Tower!

      I envision the Dark Tower to be hidden in a crater, or surrounded by a ring of rugged hills. Entrance is gained through a journey down through a cavern, across a rickety rope bridge, then up a stairway that opens up to the sinister Dark Tower. The tower itself has a central spiral staircase that leads up through the tower and down to the lower levels. As always, enjoy! It does feel good to be posting again.

    

 Here is the left top side to go with it, a cavern with some ledges above a deep natural shaft.

 

     Here is the right side geomorph, the entrance leading to the Dark Tower.

 

Here is the complete set.

14
Jun
11

Is This A Radically, Awesome Cool Map, or What…?

   I have not had much time to do anything creative or blog lately. Yesterday I got some emails from Tsojcanth, at “Lost Papers of Tsojcanth” and there was link to this map he made using regular and vertical geomorphs from “Dyson” and myself. THIS MAP BLEW ME AWAY!!!!! What an awesome concept, damn it looks so purty!! What a great way to combine both styles of geomorphs.  Now if someone could just design a web-app like “Dave’s Mapper” to do maps like these, (Hint, Hint..)  much fun could be had by all!!! Great job Tsojanth….a very inspired idea.  You Sir….are a genius!!!

06
Jun
11

…..Life….it’s what happens to you while you’re busy making other plans…

….that pretty much says it all….This weekend I wanted to get some ideas I have out of my head and onto paper. Then the boss called…..so ended my weekend. It’s been a brutal few weeks at ye olde day job. It’s hard for me to be creative and productive with all the things I want to be doing, when there is so much outside pressure (Work). I can almost see the light at the end of the tunnel. I will be drawing and posting some new stuff soon. I just didn’t want the handful of my regular readers to think I gave up. Keep the faith.

27
May
11

…..Friday’s “Mystery Meat”…..Vertical Geomorphs Combined

    ~ Attention. Here’s an update on tonight’s dinner. It was veal. I repeat, veal. The winner of tonight’s mystery meat contest is Jeffrey Corbin who guessed “some kind of beef.”~

     Just playing catch-up, I wanted to get some of the more recent vertical geomorphs into a quick PDF file. Click on the image for the full page PDF. I excluded the “Creepy Crypts” morph, because I’m feeling the need to expand on that theme. I’ve got two cap pieces, along with two sets of cap corners, and some side pieces. All of which I posted previously. Now I just have them together into a single easy to print/store/shred file. Enjoy!

26
May
11

Bastion….A Vertical Geomorph of Conflict….

     I’m back, It’s been too long since I lasted posted anything. This is a new vertical geomorph with some side morphs. It is the “Bastion”, I envisioned an underground fortification, to defend against the hordes of goblins, orcs, kobolds or whatever your favorite horde happens to be. The horde is constantly lurking in the caverns and catacombs, scurrying through the tunnels, skittering up the chains, sneaking onto the ledges to fire arrows at the fortress. The denizens of the fortress, Dwarves, Gnomes, whatever….are in a constant state of alert, defending their side of the caverns. Anyway, that’s how I saw it, and how I tried to depict it. Hope you all enjoy this one.

    Here is the full geomorph, with a multi-level fortress, parapets, ladders etc. for getting between levels. Then on the other side are lots of caves and ledges wherein hide the “Hordes” they use chains to help move up and down.

    Here is the side geomorph of the “Fortress” side, a large tower with a sprial staircase leads down to the other levels. Two narrow stone bridges seperate the fortress side from the tower. If the hoard gets past the “Fortress” the last line of defense is the tower overlooking the two bridges.

     Finally we have the “Horde” side geomorph, lots of caves, tunnels, ledges and chains for the sneaky little gits to move around with. It is here where they will gather for their final assault on the fortress.

UPDATE: Here is an image of all three of the morphs together:




Dyson’s Delves

Heros and Other Worlds

Dungeonmorph

About this blog

    This blog came into being after I discovered the OSR blog scene. I was inspired by Dyson Logos and his blog, specifically his geomorph project. Check out his awesome work: "Dyson's Dodecahedron" The style and the simple elegance of his 10 x 10 squares put me on a mapping roll. I have blatently (...and respectfully) emulated his style and now have pages upon pages of geomorphs. Along with more location specific maps in that same style.

   My intent for this blog is for it to be more than just maps and geomorphs. However, for now, I'm just enjoying this burst of creativity inspired by Dyson and the entire OSR community.

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