Archive for the 'Heros and Other Worlds' Category

07
Nov
14

….”Friday’s Mystery Meat”….Village Geomorphs w/ Rivers….

~ Attention. Here’s an update on tonight’s dinner. It was veal. I repeat, veal. The winner of tonight’s mystery meat contest is Jeffrey Corbin who guessed “some kind of beef.”~

Well, I somehow broke one of the pins to my USB connection on my printer/scanner…Damn!!! Even though it is a wireless device as well, I can not get the wireless part to work right now. In the past when it lost the wireless connection I would have to reload the drivers and the software using the USB cable to get the wireless functionality back. It was always such a hassle, I just quit using the wireless capability. Last night I spent a couple of hours working on it, I could see it on my laptop, but without the USB connection I could not get the driver to install properly for some dumb-ass reason. So I gave up for now, I will probably just have to buy a new one soon. Hell if I could just open the case (which I see no way of doing with out seriously breaking it apart) I could just solder a new USB connector onto the circuit board…problem solved. The good news is I can adjust some settings on a scanner at work so I can scan my stuff in until I get a new one, the bad news is I just spent $60 on new printer cartridges for the damned thing. Such is life, and if that is the worst thing that happened to me this week…then life is still pretty damned good.

I told you all this, because I wanted to post something else for this week’s “Friday Mystery Meat” but I could not scan it. So instead, I have this set of village geomorphs with a river, I really like how these turned out…and I have another set of these done as well. I created these for the new Village and City sets of Dungeonmorph Dice that Joe Wetzel started on Kickstarter, but we’re not sure we will be making a set of dice with rivers this time around. The first two drawings are just concept drawings for river geomorphs, I did them just to get my head wrapped around the best way to make rivers flow on geomorphs. Besides that I had a lot of fun drawing these, if anyone wants the PDF’s for these let me know and I will link them up. I am not sure if they would be of any use for gaming but I do love how the second one looks for some odd reason…it was just fun for me.

First drawing of River Geomorphs Concepts: This one I do not like so much.

 Village-River-Morphs-Concept-1

Second Concept Drawing of River Geomorph concepts: This one I like so much more, its much more organic, and for what it’s worth….I really enjoyed drawing this….!!!!

Village-River-Morphs-Concept-2

 And finally here are the Village with Rivers Geomorphs, click on the image for a full page PDF. As always, Enjoy!

Village-River-Geomorphs

05
Nov
14

….Megamorph-4….Something Different….

This Megamorph was totally inspired by the first (or was it the second one..?) Hobbit movie, the scene when they are running through the goblin caves on all the rickety wooden platforms. In my mind when I started this, it seemed like it would be really awesome, but it did not turn out that way in my humble opinion. After some trial runs at drawing the wooden bridges/pathways I found a great way to depict them….which I plan to share in the future. But the combination of the wood bridges with the style in which I do my crevasses just gets too damned busy and doesn’t work for me visually. I can see that they would look really great over some water or less busy spaces, just not so much with my crevasse style. Even though the final drawing doesn’t work for me so much, it was really a lot of fun to draw, and is sort fun to look at. If anyone has any suggestions on how to make it work better with my style of crevasses (Which I like too much to ever change) please let me know. One idea I have had is to keep them more at right angles to the cliff faces, to break up the lines a bit more. Anyway, let me know what you all think.

Click on the image for a full page PDF, and as always enjoy!

MegaMorph-4

24
Oct
14

Friday’s….”Mystery Meat”……MegaMorphs, Finally back at it again….!!

~ Attention. Here’s an update on tonight’s dinner. It was veal. I repeat, veal. The winner of tonight’s mystery meat contest is Jeffrey Corbin who guessed “some kind of beef.”~

     It’s been a very, very long time since I posted anything here, lets face it, I just suck at blogging. That being said, I have still been drawing, still creating….I haven’t quit. Between two jobs, 3 kids (two of which are in college now and my baby is now a junior in High School) throw in my 53 pounds of tail wagging dumb-ass named Sierra and voila, I have just been very busy for awhile now. I am also working on a new project that will be announced in the near future. Enough about that, I took the whole geomorph concept a little further, with megamorphs. These are very large geomorphs that can be used with the standard 10 x 10 ones. I have done this before on a smaller scale Here. These new ones are just larger, more room for me to play with, and less predictability for players who may have gotten used to standard geomorphs. Here is my first one, just some large long hallways, with some caves underneath. I am not sure what the hell I was thinking when I put a trap in the middle of the main hallway! Must have seemed like a good idea at the time….oh well!

Update: Chakat Firepaw, had this to say about my random-ass trap in the middle of the main hallway. I really loved his take on it so I am updating the post with it. Many Thanks to Firepaw for this!

Quoting Chakat Firepaw:

     “Presuming that the trap was intentionally placed, and does not represent a weak spot in the floor, I can see a reason for it:

It was intended, first and foremost, as a secret access to the cave below. At some point it was re-purposed to serve as a trap either to specifically target something like a ceremonial procession or on the basis of a badly placed trap still being better than no trap.”

For a full page PDF of this just click on the image. As always, Enjoy!!

MegaMorph-1

24
Jan
13

Cauldron Issue # 0…A pleasant surprise…!!!

  Cauldron #0 

  I ordered Cauldron Issue # 0 on-line, it’s Chris Brandon’s “Zine” to support his excellent “Hero’s and Other Worlds” rule set. It was less than seven bucks I think, and since I enjoy his work, it was a no-brainer for me to buy it the minute I found out about it.  It showed up in the mail shortly after I ordered it, it was slick and sweet. Physically its gorgeous, a digest size,  heavy stock, gloss cover and 34 pages of gaming awesomeness inside. Pages 1-3, cover page, table of contents, and introduction. Pages 33-34, Ad page for “Heros and Other Worlds” and links for support/blogs. The rest is all gaming content, except for pages 14 and 22, which like page 33 are ad pages for the game.

     Pages 4-8 comprise a stripped down, condensed version of the “Heros and Other Worlds” rule set that can be played for a test drive of his game without having to purchase the rules. It’s quite a concise breakdown of his game, if you try it out using these rules, chances are you will want to buy the full version. (I recommend you do, to help support a very talented and up and coming game designer!)

    Page 9 has 5 pre-generated characters, with full stats and equipment lists. They are useable for the adventures presented later in the zine. I am not sure that they are starting characters as they seem to have more equipment than I have been able to purchase when creating a character using the starting coin in the rules. But they are very complete and can be easily copied over to an index card for play. For what it’s worth, I like the fact that when you create a character using the rules, the prices of equipment vs. the amount of coin you start with very much limits what equipment/weapons you have access to as a starting character. It forces you to go out to explore and find some more coin, just to get the basic weapons and equipment you want, solid game design in my humble opinion.

    Pages 10-13 “Filthy Lucre” This looks like it will be a regular feature in the zine, a small scenario based on the idea that the PC’s are mercenary types, out to earn some cold hard coin. It is a wilderness adventure named “Blood Harvest” where PC’s are hired by the village of Bruen to bring in a bandit, dead or alive, who has been terrorizing the local farmers. There are also some wolves causing problems in the area and their pelts are worth some coin too. Like I said earlier, starting PC’s will want coin anyway they can get it, and this is a scenario where they can get some. No maps for this, but plenty of descriptions and stats a GM will need to play it out.

    Pages 15-18 “Belief and Believers” looks to be another regular feature focusing on the spiritual realm, religion pantheons, etc. “Veneration of the Ancients” has some fun stuff in it, its a generic way of worshipping the dead, both in good and bad ways. The Bone Collectors and the Black Hands are more than worth the price of admission.

    Pages 19-20 “Faculties and Staff” another regular feature, presents new magic, sorcerers, wizards etc. “The grimoire of Shadows” is described in this issue. An ancient book of spells with many missing pages. The search for these missing pages has given rise to the Council of Shadows, and those who seek such knowledge are called Seekers of Shadows. In just two single digest size pages, Chris manages to create epic campaign ideas! Six new “Shadow” spells are included in this section. Fantastic stuff for just two pages!

    Page 21 “Tooth & Claw” yet another regular feature, highlights a new monster or monsters? Presented are “Frost Walkers” Undead cold themed zombies…..whats not to love about these guys!

    Pages 23-29 “Rising of the Wickerman” an adventure for 4 to 6 characters. I grinned from ear to ear when I saw this, this is a “Pocket Full of Peril” adventure that Chris had created a while back ago based on one of my vertical style maps. It was an awesome concept then, and it still is, ported over to his new rule set. I am biased as he used one of my maps, but even so, I felt so honored to see one of my maps in such a well produced zine. I did not know he chose my map to use and publish, so this was an amazingly, wonderful surprise for me. (Like I said I am biased..:) I remember when Chris turned that map into the original “Pocket Full of Peril”. He took that map and created something from it that was much better than anything I ever envisioned as I was drawing it.

    On a more personal note:  This is one of the things that I enjoy so much about blogging in the OSR blog-o-sphere. I am always amazed when anyone choses to use one of my maps, and makes it so much more than I ever imagined. Everything I post here on this blog is free to be used by anyone, because there are so many of you out there that can create such cool new things from my simple drawings. All I ask for is credit for the image (Which Chris in Cauldron # 0 gave me way more credit than he needed to, and I appreciate that)

    Finishing this out now, I am looking forward to “Cauldron # 1″ Chris does incredible work, he is a machine the way he turns out new stuff, I am in awe of how he manages to do it. Like Dyson Logos, he is a workhorse. I suggest you watch this guy as he keeps moving forward, he does high quality game design with a passion. If I was as dedicated to creating new game materials as Chris is, I’d have a 1000 maps on this blog by now!

    If you haven’t picked up a copy of “Heros and Other Worlds” yet, grab a copy of this zine. It’s a little cheaper, it gives a stripped down, yet very playable version of the rules, pre-generated PC’s and some adventures to get you started…..a bargain at any price!

Quick Update: As I was writing this post last night, I forgot to mention pages 30-32 , Chris presents some guidelines for converting character stats for his rule set.




Village Morph Dice

Dyson’s Delves

Heros and Other Worlds

Zak S. Vornheim

About this blog

    This blog came into being after I discovered the OSR blog scene. I was inspired by Dyson Logos and his blog, specifically his geomorph project. Check out his awesome work: "Dyson's Dodecahedron" The style and the simple elegance of his 10 x 10 squares put me on a mapping roll. I have blatently (...and respectfully) emulated his style and now have pages upon pages of geomorphs. Along with more location specific maps in that same style.

   My intent for this blog is for it to be more than just maps and geomorphs. However, for now, I'm just enjoying this burst of creativity inspired by Dyson and the entire OSR community.

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