First, my apologies for not posting over the last several days. I’ve been really busy and a little burned out lately, so I took a break from the blog. I am back now, and am posting geomorph 35. This is a hive of warrior or overlord chambers with stone bridges leading to them. As always there are more worker’s chambers on the lower level.
Archive for January, 2011
~ Attention. Here’s an update on tonight’s dinner. It was veal. I repeat, veal. The winner of tonight’s mystery meat contest is Jeffrey Corbin who guessed “some kind of beef.”~
On the menu, is this week’s “Mystery Meat” Lendore Island. I’m sure this is an island that was part of some TSR module, at least I’m pretty sure that’s where I got the name for it. I can’t for the life of me remember which module though. I drew this up a long time ago, and actually still have some pages of notes that go with it. Maybe sometime I’ll get them organized and post them too, but tonight it’s late and I’m wiped out….so this is all I’m posting. I like the look of this map and the legend. Maybe you will too, or maybe you won’t….it is “Mystery Meat” after all. Peace Out….:)
Here is a full page PDF of “Lendore Island”
Geomorph 34 (Set 6) “The Hive”. This is a pretty cool little geomorph, here is the egg chamber. A natural stone bridge connects it to the upper level which is guarded by warriors in the large chamber at the entrance of the bridge. There is a natural ramp from the lower level, that the workers use to get to the chamber to tend the eggs. I wonder what is incubating in the three large eggs at the center of the egg chamber?
The next geomorph in the theme set “The Hive”. A fungus forest\garden that the insectoids cultivate and harvest for food. The insectoids in the hive have to eat something, when they run out of fresh adventurers. I imagine these mushroom gardens to be spread through out the hive. Workers busily tending, cultivating and harvesting them, while a warrior or an overlord master, watches over them from an upper level. I struggled with this one, as everthing I do is always a straight top down view. Doing a bunch of mushrooms top down, would result in just a bunch of overlapping circles. I finally used a slighty side view of them, I think it turned out ok, at least you can tell what they’re supposed to be. Enjoy.
Here’s the next geomorph in the set, more worker’s chambers along with an overlord’s/warrior’s chamber overlooking the worker’s area. There is a long natural rock bridge and a short one on the upper level that spans the worker’s area. A small pool of water on the upper level completes this geomorph.
Just read this over at Dyson’s blog, he just won a challenge for designing “Unconventional Transportation” at the RPG Reddit Group. I read through his entry of Ogre Zombie Cabs and was completely floored. It’s such and original, creative idea, the possibilities of that concept in a game world are staggering. I highly recommend you check it out. Dyson congratulations on the win and keep the awesome “out of the box” creative ideas coming.
The new theme for this set is “The Hive”. Earlier I asked for some new ideas for themes, and got a lot of really great ideas. I picked Fenway5’s idea “The Hive” because it sounded like fun, and it definitely got me to get out of my “Comfort Zone”. To all the others who offered suggestions for themes, have no fear, as I will be using some of your suggestions in future sets. It actually took me awhile to finalize the look for this set, but I am pleased with the results. I pictured all of the worker chambers to be almost always on a lower level than their overlords, warriors, etc, therefore I made these into multi-level geomorphs. Hope you enjoy them as much as I did making them. I’m even toying with the idea of designing stats and pics of some kind of insectoid race of workers, warriors, overlords, and a Queen, just to go with this set.