Archive for November, 2010

30
Nov
10

Geomorph 17 (Set 3)

  Here is the next geomorph. This one has lots of tunnels, a lower level pool and cavern. I also see some spiderwebs in a few spots. Is that a treasure chest on the floor?

28
Nov
10

Geomorph 16 (Set 3)

   Another geomorph, nothing too spectacular here, some rooms and a couple of secret passages.

 

 

26
Nov
10

…….Friday’s “Mystery Meat”……..

~ Attention. Here’s an update on tonight’s dinner. It was veal. I repeat, veal. The winner of tonight’s mystery meat contest is Jeffrey Corbin who guessed “some kind of beef.”~

 

     It was this quote that inspired the Friday “Mystery Meat” posts. It’s from the movie “Meatballs” starring Bill Murray…..IMHO it’s a classic. If you’ve never seen it, you should check it out. Anyway, moving right along, I found this sketch for a dungeon idea the “Thieves Castle”. This is a very old sketch, I’m thinking I drew it at least 25+ years ago. I never actually turned this into a full fledged dungeon, but I liked the sketch enough to keep it around all these years. To me, the suprising thing is, that just reading the brief notes on the page, I know just what I was planning for the levels. The two “Thieve’s Test Levels” intrigue me the most. I imagine them to be levels of tricks, traps and other nastiness that a thief has to successfully get through to become a full-fledged Guild memeber.

For a full page PDF click here

25
Nov
10

Geomorph 15 (Set 3) Happy Thanksgiving

      Happy Thanksgiving Everyone…!!! Here is Geomorph 15. This is a fun one, all caverns and tunnels, a large sunken cavern with a pool of water dominates this geomorph. The pool has an underwater tunnel that leads to another cavern. There are ledges, natural sloping ramps and a deep crevasse cutting across some tunnels. Enjoy your Turkey Day…!!!

24
Nov
10

Geomorph 14 (Set 3)

      Time for a new geomorph. I was looking this one over again before I posted it.  As I was looking at it, I realized its kind of messed up, there are quite a few dead-ends, one large odd-shaped room and a corridor going under another, leading to a lower level room. I thought about making some changes to it to make it better, then just decided to post it as is, warts and all.

22
Nov
10

Geomorph 13 (Set 3)

    Here’s a new geomorph, a large cavern that is somewhat lower and sunken. Natural paths (ramps) lead to the floor of the cavern with a ledge at one end. It’s got some twisting tunnels and some normal corridors with a room.

19
Nov
10

……Friday’s “Mystery Meat”…..

      I’m thinking with all the new visitors I have to this blog, I need to keep it spicy. So every Friday I will attempt (…and the key word is attempt) to throw out the “Mystery Meat”. It most likely will be something from my past works, something I can just scan in as is and post it. Sometimes the “Mystery Meat”  might be tasty, other times not so good. Today’s mystery meat is a scan of a village I penciled in like 12 years ago. I always loved the way this piece turned out, it’s simple, yet parts of it tell a story. There is an a small covered well in the center of town, an Inn next to it. A wizard’s tower rises up as the tallest building in the village. The rest you can decide and make up for yourself. Below the image is a link to the full page PDF

 

 

Here is the full page Link to PDF




Dyson’s Delves

Heros and Other Worlds

Dungeonmorph

About this blog

    This blog came into being after I discovered the OSR blog scene. I was inspired by Dyson Logos and his blog, specifically his geomorph project. Check out his awesome work: "Dyson's Dodecahedron" The style and the simple elegance of his 10 x 10 squares put me on a mapping roll. I have blatently (...and respectfully) emulated his style and now have pages upon pages of geomorphs. Along with more location specific maps in that same style.

   My intent for this blog is for it to be more than just maps and geomorphs. However, for now, I'm just enjoying this burst of creativity inspired by Dyson and the entire OSR community.

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