Archive for April, 2010

25
Apr
10

Geomorph 2 (Set 1)

    Here’s the next geomorph, some more lower level caves under some basic dungeons and corridors. Is that a human skeleton in the dirt of that cavern?

25
Apr
10

A Cavern Map.

     Here is a simple cavern map I made. The style was inspired by Dyson Logos maps here at his blog. It is a small simple set of caves, with a cold underground river running through it. I used this map on the fly during a 4e game with my kids. (I’m not into the 4e version, but I am running it with my kids and their cousins for now….) 

 

                                                                 Click image to get PDF

25
Apr
10

Geomorph 1 (Set 1)

    This is a fun little geomorph, a set of lower level caverns, and some rooms. A large cavern with a pool of water that has a natural stone bridge going over it on the upper level. Some rubble and a broken door add to the fun and mystery.

22
Apr
10

Geomorph 3 (Test Set)

    Here is the last test geomorph, nothing too spectacular, just some rooms and a secret passageway.

22
Apr
10

Geomorph 2 (Test Set)

   Here’s the second test geomorph, some semi-interesting hallways, and a lower level.

22
Apr
10

Geomorph 1 (Test Set)

   A while back I discovered “A Character For Every Game” by Dyson Logos. I was captivated by his simple yet elegant mapping style. I began to emulate it with my own maps. I thank him for the inspiration and the absolute freedom using that style has given me in my own work. I give him full credit for his style, but these drawings are all my own. It is a fun way to draw maps and I get a sense of actually completing something when I’ve finished a page of these things. I’ve got pages of geomorphs I’ve been creating over the last few weeks. I’ll be sharing them here on a semi-regular basis, once I get my sizing standards worked out.

   This is a test geomorph, a simple collection of rooms and corridors. Included is a bonus secret passage way that goes down, under, then back up beneath one of the rooms.

22
Apr
10

….and so it begins….

   Welcome to Stonewerks, my small corner of the “OSR” internet. I have just recently discovered the blogs of all these people who are moving back to “Old School” gaming, and it’s like finding a large room full of kindred spirits. I started gaming around 13 or 14, after devouring the Hobbit and the Lord of the Rings trilogy. I managed to cajole someone (my brother I think) into buying me the boxed basic set (Holmes Blue Book)  with the  module “In Search of  the Unknown”.  That boxed set opened up in my imagination!  The mysterious polyhedral dice, reading through the equipment list, the descriptions of monsters and their stats, it was a truely magical experience to me.

    I remember trying to run my first adventure, since I had read ‘most’ of the rules, I became the DM. My bother and dad were my players, I showed them how to roll up their characters and we played the sample dungeon in the back of the rulebook. It was a complete and utter disaster of a game. I had absolutely no clue. To this day and I can still see the look of absolute boredom on my father’s face that afternoon. Dad never joined us again.

   I went back to the rulebook, somewhat disappointed, read it over and over. Eventually I ran another game with my siblings and at some point during that game, something wonderful happened! The rules started to click, my brothers and sister got ‘into’ their characters, and before long we entered an exciting, dangerous new world…..




Dyson’s Delves

Heros and Other Worlds

Dungeonmorph

About this blog

    This blog came into being after I discovered the OSR blog scene. I was inspired by Dyson Logos and his blog, specifically his geomorph project. Check out his awesome work: "Dyson's Dodecahedron" The style and the simple elegance of his 10 x 10 squares put me on a mapping roll. I have blatently (...and respectfully) emulated his style and now have pages upon pages of geomorphs. Along with more location specific maps in that same style.

   My intent for this blog is for it to be more than just maps and geomorphs. However, for now, I'm just enjoying this burst of creativity inspired by Dyson and the entire OSR community.

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